From the stream today: crit damage (being replaced with a stat called ferocity) is going to become the secondary stat (AKA a zerker piece with 90 power, 60 prec and 2% crit damage will now have 60 feroicity instead of crit daamge). Ferocity overall will also be less effective than crit damage because of a different algorithm.
Zerk builds were barely holding on. There was a benefit in that you’d be able to min/max slots because of the way crit damage was rounded, but now that it’s just a stat that’s not possible anymore.
Condi builds still have 50% condi duration from just food. RIP power builds forever and always, anything less than 6v6 will just be condi bunkers all the way down.
EDIT: A lot of you are missing the point. Slap on dire or settlers gear for a condi build: outlast everyone, be insanely tanky while putting out good long term damage. To acheive the same on a power build you have to min/max with crit slots, such as with celestial and on trinket jewels. This won’t be possible next patch, as ferocity will reflect a numerical stat instead of a percentage.
This is potentially nastier than the 10% nerf, as zerkers does a LOT of damage in WvW (Game is balanced around the ~60% or so crit damage found in sPvP, WvW can reach 120% or more).
