Reward rebalancing [Suggestion]

#1 - Aug. 23, 2014, 4:35 p.m.
Blizzard Post

My hope is that rewards adjustments could get more people playing more paths with very little developer time required.

I’ll try to keep this updated with a consensus from the thread if people have other numbers to suggest. To start, here are some not entirely random ideas:

  • AC: No change
  • CM: No change
  • TA: Aetherpath 3.5g, nightmare court paths no change
  • SE: P2 1.5g
  • CoF: P3 1.5g
  • HotW: All paths 1.5g
  • CoE: No change
  • Arah: p3 2g, p4 5g

Fractals:

  • Increase coin reward to 10s per reward level.
  • 31+: Stop dropping uninfused rings.
  • 41-50: Increase fractal weapon drop rate so it’s the same as in 31-40. Do not decrease ascended weapon and armor drop rates.
#25 - Sept. 18, 2014, 5:22 p.m.
Blizzard Post

To those who have participated: thanks with sticking with this process so far. I know that we lost a few folks along the way, but I understand why.

As I mentioned here, I will be locking these threads and will be putting them together to send over to the devleopers for feedback.

Ideally, I will be highlighting one post per thread—one which succinctly compiles all the feedback. This is what I will be looking for. If I don’t find that, I will do my best to capture the feedback from each thread overall.

Here is what is stickied:

  • Reward rebalance suggestions
  • General suggestions
  • Fractals of the Mists
  • Arah
  • Twilight Arbor
  • Crucible of Eternity
  • Ascalonian Catacombs

Thank you, all.