I think this ought to be a pretty simple and straight forward way to discuss the latest bandwagon topic.
I propose that dodging is just as complicated and requires just as much engagement as using the aspect crystals.
Don’t get me wrong, they could stand some improvement such as removing the 15 second timer. But think about it. Think about the lightning aspect crystal. It gives you a skill that you ground target, and then your character leaps to that spot. Easy peasy, lemon squeezy. Is that any more or less complicated than dodging?
I subsequently propose that if jumping deserves to be removed, so does dodging. If one player can’t time a simple jump, how can they time a simple dodge? Clearly they are both too complicated and Anet needs to steer away from this type of gameplay. (yes this proposal is a bit sarcastic)
What do you think? Is jumping really so exclusionary? Or are we making a mountain out of a molehill?
