https://www.guildwars2.com/en/news/guild-missions-a-good-foundation/
Sounds great, especially for my small guild.
https://www.guildwars2.com/en/news/guild-missions-a-good-foundation/
Sounds great, especially for my small guild.
I have some clarifications for you guys. The intent of the training mission is to make it easier for your small or less active guild to access other guild missions (or acquire anything else you need influence for). It’s not meant to replace standard bounty hunts or augment influence gain for guilds that can already earn a ton of it. To that end:
I’m happy to answer further questions, but please remain civil in this thread. Thanks!
It says new weapons will be added, does that mean Ascended Weapons?
The new weapons are exotics. They have unique skins and are only attainable through guild content.
Ascended weapons may be available from guild content at some point in the future, but that hasn’t been decided yet.
Yeah, so this is a half-fix. It helps with the influence-earning, but doesn’t help us keep guild members who will leave over lack of loot.
This is one of the problems that we’re specifically trying to address here. Even if your entire guild is representing another guild, you can have these training missions researching in your inactive guild and then swap back over to complete them for massive influence gains.
I don’t think you truly understand what makes a guild a guild.…
Everyone is entitled to their own opinion about what a guild is. Guild content, however, is designed to be about challenges that can only be overcome by working with other people. The new mission type is not intended to change that by circumventing the content that’s already in place. All it does it make it more accessible.
So you have helped out small-guilds who simply couldn’t GAIN or BUY the influence. What makes you think these guild can then DO the guild missions as they currently stand? That’s the problem you are missing here.
Haven’t missed it. I’m fully aware of this perspective, however, we have always said that these guilds who are extremely limited in number will have to work together to attain these goals. That’s what this content is about. That’s WHAT these rewards are about.
There’s a huge variety of content and rewards available in the game. And while some rewards can be attained several ways, others are reserved as merit for specific tasks. This is no different from dungeon armor, achievement titles, or the map-completion badge. Certainly we would never give you those things for completing guild content.
Ascended weapons may be available from guild content at some point in the future, but that hasn’t been decided yet.
I think I just vomited a little in my mouth.
Which is sad, because on the whole I like what the blog was trying to convey.
I’m pretty sure if we had ascended weapons, there would be a ton of ways to get them.
Very simply, shouldn’t all Guilds be able to participate in Guild Missions?
Every guild can—so long as they research the appropriate upgrades, recruit enough members or outside assistance, and work together to finish the content. This is quite similar to saying every character can kill Zhaitan—as long as they’ve leveled to 80, purchased gear, found a group, etc. Keep in mind that content is often in itself something to be achieved. In this case we’ve taken that concept from character progression and applied it to guilds, and now we have guild progression (which should read as something new for guilds to do). That’s on top of all the other things guilds are already for.
My team is content-focused. Calenders, alliances, and other features are a bit outside of my scope. All I can really say is that those features are all being discussed and evaluated against everything else we’re trying to do.
Just a reminder, try to stay on topic. Unfortunately, I don’t really have any information or anything else to say about ascended items.
You don’t need merits to access Guild Bounty Hunts, which is the first level of guild missions. You need influence, and that’s how the training missions help you get there.
If Guild Missions are designed for 15+ people then why allow guilds to have less?