Ranger update march 26

#1 - March 26, 2013, 7:58 a.m.
Blizzard Post

Ranger
Black Widow Spider pet: Now has the correct amount of vitality.
White Raven pet: Now has the correct amount of vitality.
Drake pet Chomp attack: This skill no longer heals enemy targets.
Maul skill:
Increased bleeding duration from 4 seconds to 6 seconds.
Increased base damage by 26%.
Counterattack skill: Reduced recharge from 20 seconds to 15 seconds.
Hilt Bash skill: Reduced recharge from 30 seconds to 25 seconds.
Ranger pet cooldowns are now properly preserved when stabled.
Feline pets: Maul now applies consistent critical hits.
Quickening Zephyr skill: Now breaks stun. Increased duration from 4 seconds to 5 seconds.
Pet-revive skills no longer fail to heal their target.

#6 - March 26, 2013, 8:04 a.m.
Blizzard Post

While it isn’t mentioned in the Ranger info area specifically, we also added owner Agony Resistance to pets.

#201 - March 28, 2013, 11:38 a.m.
Blizzard Post

I’m still here and lurking about (as is the balance team), gathering information to bring to meetings. For the first couple days after a patch, people are still figuring things out and getting used to changes. We didn’t kill rangers (I was doing some PvP last night, and have done a couple dungeon runs). It’s just that there’s a predictable reaction to when we change something, that we have killed classes and destroyed builds, and there’s nothing I can say or do to help in those situations. Sometimes you have to sit back and let the community sort themselves out… people depend on something (quickness) and then when that gets changed, there’s an initial period of confusion, but its always followed by “look what I can do” because people are being forced to try new things, and they do a bit of experimenting they may have not have done before.
Sure things need more attention. LB, pets, spirits.. they all need some love on our part, and they will get it. I may not be the best PvP’r out there, but I was first/second place on my team in the three games I played as a ranger (deer rank!), and I was still effective against other classes. the new quickness speed will take some getting used to, but it by no means destroyed rangers.

But me going into every thread about someone claiming bad things and giving expressions isn’t going to help (there are also a lot of those threads that I just wouldn’t be able to keep track of due to time constraints). So I sit back, watch, take notes for meetings, and try to find a good time to post to help guide the conversation.

#205 - March 28, 2013, 11:56 a.m.
Blizzard Post

Ursan is essentially correct. Players will always want their class to be stronger – but devs have to temper that with overall balance on many different levels. Sometimes a simple number fix will suffice, but sometimes there is more to it.

We see the problems and read the threads. We all play the game and experience it like you all do. Prioritizing what gets fixed, when, and how isn’t a simple task, but we are making headway.