Like somebody else said, due to awesome randomness anybody can be top 1 ladder board, farming lvls 1 is not very difficult.
Like somebody else said, due to awesome randomness anybody can be top 1 ladder board, farming lvls 1 is not very difficult.
We can’t do roster shuffling in Team Arena, so lopsided matches like this can and do happen.
This likely happened because 1) rank isn’t factored into MM at all, 2) the players on the red team had an MMR near the default MMR , 3) blue team doesn’t have a very high MMR despite of having very high ranks, and/or they had been waiting in the queue long enough for their MMR range to expand enough to encompass the MMR of the red team.
We have been actively working to MM more intelligent, but those changes are not yet ready for testing. We will have more news about the MM changes as we get closer to releasing them.
MMR is a different team. Justin works on MMR as a server programmer, while designers and artists work on new game modes.
Re: low pop
Reward changes and a few other things coming in the feature build should help with that.
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Rank does not necessary correlate to skill, it is most closely correlated with time invested in the game. Time spent correlates with skill, but it has diminishing returns.
Roster shuffling, to be consistent with matchmaking, currently only uses MMR and ignores rank.
This will be changing, but we aren’t ready to talk about the details. I will say that we have definitely included a lot community feedback from past threads, and I believe it’s a substantial improvement. I’m definitely looking forward to another round of community collaboration.