Quick update

#1 - Oct. 4, 2012, 2:21 p.m.
Blizzard Post

Sup. I wanted to give you guys some quick updates and talk about a few things:

  • Blog post. So I thought I’d start with this and explain some stuff real fast. When any of us writes a blog post, it’s a group effort. My name may go up on the newest post, but a lot of other designers and members of other teams gave feedback and ideas on it. Once we go back and forth and everyone (marketing, community, design, etc.) sign off on it, we still have to get it edited. This takes a while, and usually means I sit with an editor going line by line making sure that my intention is preserved through the editing process. If any of you have written dissertations or college papers for a strict professor, you know that the editing process can take a while to get correct. That’s just how it is in the real world. I don’t just slap stuff down in notepad and then get it uploaded to the GW2 or Anet web pages.

    Then, another thing that takes a while is localization. I’ve been reading the threads lately, and I’ve seen some people say, “Screw it, just release it in English as soon as it’s done!”

    No. That’s not fair to everyone. We want everyone to get the information at the same time, so we wait until it’s localized into all our website supported languages before we post it.
  • Balance. Really, balance is pretty good. We’re very observant of the meta, we read the forums, and we’re playing the game with you. We don’t want to make knee-jerk balance decisions. And if did whatever the community wanted, what would happen to balance? How many threads are basically: “NERF X OMG!!” “Learn to play , X is fine” “Omg no, we can’t beat X at all!” “Just saying, none of the people I know even run X anymore” “Hey you guys forget X, let’s buff Y!”….then this just repeats over and over. We can’t just do exactly what players ask for in relation to balance, because different players at various skill levels view balance differently. So what we do is balance community feedback with gameplay results. We don’t want to play whack-a-mole with balance, so we don’t just nerf/buff everything as soon as someone posts about it. It would ruin the game if we did. We try to be patient, see if the meta fixes itself (because a lot of times, once you learn how to deal with something, you realize it may not be as imba as you first thought), and then make long-lasting balance changes. We don’t want to nerf X, then realize no one uses it, and buff it again, then have to nerf it again, etc. etc.
  • New features. People are saying that X feature is more important than Y feature for sPvP. Others then jump in the thread and say Z is actually more important than either X or Y. The truth is – you’re all right. I think a lot of the features mentioned in these threads are important, so we’ll use our best judgment to get them out in the correct order that makes the most sense. I talk about new features in the blog, so I won’t spoil them here. Just know that my team and I are devoted to PvP and improving it, so we’re working hard to get you guys the features that GW2 PvP needs. We are not ignoring you, we’re just busy working, which is why you don’t hear from us more. If we’re on the forums posting all the time, we’re not working!

So that’s it. Just wanted to give you guys some quick notes on where we stand right now. The blog post is still incoming – it’s just working its way through localization for ALL languages.

#11 - Oct. 4, 2012, 2:59 p.m.
Blizzard Post

Oh ya, wanted to add: yes, we’re watching Mesmers, bunker Guardians and tank heal Ele’s. Forgot to add that.

#116 - Oct. 5, 2012, 11:17 a.m.
Blizzard Post

Keeping an eye on something means we’re watching it, seeing how it plays out, and making sure we don’t make knee jerk reactions (nerfs or buffs).

Having said that, Dagger/dagger Ele needs help. Some defensive Ele specs are too good. Some of their sustained damage is too low, while some spike builds are pretty rough. Keeping an eye on it means we’re not going to nerf/buff it without thinking very carefully about it – that’s what my first update was about.

We’re also keeping an eye on Thieves, both in regards to damage output and sustained defense through stealth.

We’re also looking at the balance for all the downed skills for all classes. Some are riding the high end of the power curve, while others feel weaker in comparison.

Anddddddddddd we’re also looking at buffs/nerfs to all classes as apropos – I’m just not listing every single one. For many classes this means that we want them to have different builds that are equally viable, and making sure that no single build outshines all others in efficacy. Also, this means that JUST BECAUSE I DIDN’T SPECIFICALLY CALL OUT YOUR CLASS in a post, that DOES NOT MEAN WE’RE NOT LOOKING AT IT.

Communication in-and-of-itself is a complicated thing, and the inherent complication of human communication is further exacerbated when it’s done via a web-based medium. We’re trying to do our best to communicate with you, so please understand that just because I say “keeping an eye on something”, that doesn’t mean we are nerfing X from orbit with a Nerf nuke – as it’s the only way to be sure. It simply means we’re keeping an eye on it.

/salute

#174 - Oct. 8, 2012, 5:31 p.m.
Blizzard Post

This is why balance changes should be iterative not big bang.

Plus the lack of communication as to what anets thoughts are on class balance and why they buff or nerf various things eg. the 7/10 patch is lacking and should be improved. While its obvious why some changes are made eg. changes to thief other changes are not obvious eg. the changes to elementalist.

Agreed. We’re trying to work on that with the patch note process. We’ll try to do a better job of explaining things as we do them.