In light of it being disclosed that GW2 determines if you qualify for loot or not by the amount of damage you do, I have a question regarding the quality of loot. Once you qualify for loot, does GW2 then use the amount of damage to determine what the max loot is you qualify for then do an RNG based on that?
This would explain why I am getting a lot of pours bones, because I didn’t qualify for anything more.
In light of amounts of damage qualifying you for loot, does this mean I should be going for DPS builds to increase my chance of better loot?
