PvP development is Painfully Slow, Why...?

#1 - Sept. 13, 2013, 11:23 a.m.
Blizzard Post

The PvP forums are incredibly dreadful, you can feel the rage in the air just by oppening 90% of the threads in here, it suprises me that the Devs don’t crack at the players. They got tough skin! Unless they don’t really read that often. But i’m sure we all agree that after one year, very little support was shown in the development of SPvP.
But yet the Devs didn’t really fundamentally explain why. I would enjoy knowing if its the lack of money the PvP teams gets, or is it the lack of members in the team, or… something!

Taking huge amounts of time in testing is great and all, but i beleive players have expire dates and PvP might eventually die off, and we end up blaming the PvP Devs, but is it really thier fault? I would enjoy a dev response about this.

#4 - Sept. 13, 2013, 12:13 p.m.
Blizzard Post

This forum loves analogies :P

PvP is not currently designed to have extensible content. There are maps, which we do make. There are runes and sigils, but there are already an overabundance of them. Finally there are skins, which are added usually with every other update, but how you obtain those skins stem from PvE.

There are no features we can just ‘throw people at’ to give you guys more content. We need more infrastructure and more extensible systems, but those are the hardest to design and take the most time to implement. An example would be a completely reworked reward system. Those are the things we’re working on. It’s taking a lot of time and hard work to get there, but the payoff will be worth it.