Props to CC and SYNC

#1 - Sept. 3, 2013, 12:19 p.m.
Blizzard Post

Hey all,

I just wanted to thank everyone for watching the PAX Invitational this weekend, but to also thank CC and SYNC for making things easy.

Through all of the trash talking that has been directed towards you guys before/after the event, I feel the need to say that you were absolutely a pleasure to meet and hang out with. I know there are a lot of feelings about this event, and your teams, so I just wanted to emphasize that you guys demonstrated that people are wrong about you.

You were all very professional, and fun to be around. Thanks for coming, and being a part of this major milestone in Guild Wars 2 PvP!!!

<3 Much love from ANet! Can’t wait to meet more of our PvPers

#12 - Sept. 3, 2013, 5:31 p.m.
Blizzard Post

Was a pleasure getting to meet the lot of you this past weekend. It was fantastic to get to hang out, chat and talk gw2. Hope we got to prove to you guys that we do know what’s going on and what the game needs:D

Special shout-outs to Zombify, Caed, Vyn, Twerp, Davinci, Ben, Olli, Posi, Super, Mogwow, Jsu, Muffinz, Supcutie, and Reevzy.

#14 - Sept. 3, 2013, 9:07 p.m.
Blizzard Post

How can you even say that? If you honestly think you put more into this game than we do, you have absolutely no concept of what we do on a regular basis.

No, it was not dishonest. I had a great time with the players, and it was a sad occasion to have to watch half of them lose in the tournament. We spent a lot of time together this weekend, and had a lot of fun. There’s nothing forced about that.

#19 - Sept. 3, 2013, 10:14 p.m.
Blizzard Post

Sure, but keep in mind that most of the suggestions or feedback that is posted on this forums is either in development, on our backlog, or simply impossible to do with our game engine. We are extremely transparent when we cannot do certain things.

The tournament was not necessarily for new players. While watching the game can be fun and engaging, we fully recognize that a tournament is not all that is important keep the game going and pull in more players. This tournament was a product of the community team, not the dev team. If the community team can keep a percentage of our playerbase happy by providing and supporting tournaments, then why shouldn’t we if that doesn’t take away from development?

A lot of you seem to have this perception that “tournament = less features”, but that is just wrong. At most, the tournament meant that I might not have had as much time to post on the forums as I would have liked. That’s not to say that every Wednesday I didn’t spend 2-4 hours reading, responding, and forwarding your feedbackitten

ep seeing “it’s been a year, and nothing has changed.” Frankly, one would have to be completely removed from the game to honestly think that. In one year, we’ve seen Custom Arenas, Spectator Mode, Solo and Team Arenas, Paid tournaments come and go, Permanent stops, new maps, and many, MANY QoL issues addressed. Not to mention the many changes coming in from the Balance team.

#20 - Sept. 3, 2013, 10:18 p.m.
Blizzard Post

Also, If players took the time to look back in our posting history, they would see that in the course of this past year, we have announced and talked about every major feature we have shipped, or are working on, as well as the many QoL features. If that is not transparency, there must be some definition on Urban Dictionary that I am missing.

#48 - Sept. 4, 2013, 10:26 a.m.
Blizzard Post

Sure, but keep in mind that most of the suggestions or feedback that is posted on this forums is either in development, on our backlog, or simply impossible to do with our game engine.

Know that I read these forums daily(many of us do), constantly refreshing the page and reading through most every thread. I’ve been passing along all good feedback to the team (you can ask them yourself how naggy I can be about it) since day one. There are even times I take your feedback and expand on it, by creating more professional documentation.

Don’t make the mistake thinking we are not aware of what is wrong with the game or that we aren’t watching the feedback you are providing. We are well aware of most everything that is going on out there, we are just busy. I think we cleared this issue up with those who attended the PAX event. It may be difficult to understand that we have it under control and know what’s going on with the obvious flaws in our system right now (matchmaking, decay, leaver penalty, rewards) but know that we are working to fix them all at the soonest possible point in time. Often times processes come in the way of releasing content as fast as the community expects it(*sigh, game development process), but know that they will be fixed.

I can try to be more visible on the forums here regarding your feedback but Allie already does a good job at that. Just know that I’m here lurking and watching over this section of the forums constantly.

<3 you all