copied from here. now i disagree on the stats part since it’s not hard to acquire the exotics you want/need and rares are fine for all content.
http://www.reddit.com/r/Guildwars2/comments/10tal4/entitlement_the_real_problem_and_why_diminishing/
We seem to have a flood of posts regarding diminishing returns and why “ArenaNet is doing it wrong” and “they are so anti-player”. I’m going to keep this brief as I’m tired of writing walls of text.
The players on the forums and the subreddit complaining about deminishing returns are a vocal minority that have a problem of entitlement.
Guild Wars 2 is one month old. As such, there is a problem with the current system: Rewards (weapons, gear, karma, XP, coin) are not equal through the entire world when you are 80. Elite and veteran mobs don’t drop better loot. Events don’t scale to your level. That is the real problem.
Players only run into the diminishing return wall if they farm the same thing constantly. So why is ArenaNet suddenly the bad guy? They simply want you to move across the world, go into other areas and do the events there, the only issue is there is no incentive for a level 80 character to leave high end zones and do events around the world.
Another issue is that armor and weapons are actually not equal at all, as promised in the game’s development. This causes a disparity between legendaries and rares. This is something that Guild Wars was hugely against, as rarity did not matter and all stats were the same: the rarity was purely cosmetic. This problem also needs to be addressed.
I really can’t stop it, but I hope all of the whining about diminishing returns subsides after ArenaNet addresses the real problem.
TL;DR: the problem is players need to have an incentive to move across the world, gear and weapons need to be equal so people only work for skins, not stats.
