Please Stop Destroying Everything

#1 - Sept. 2, 2014, 8:57 p.m.
Blizzard Post

I played the Living Story Season I off and on, and am currently catching up on Season 2. Season 2 has been good so far, but I have one plea for ANet regarding the Living Story:

Stop blowing everything up.

I get that you want to make permanent and dramatic changes to the world, but more often than not you’re just destroying something. It’s the low hanging fruit of dramatic change. It’s also saddening – I particularly love Kessex Hills, but the whole zone is marred by the ugly Krait tower. Now you destroy Fort Salma in Season 2. It’s depressing.

So instead of blowing up the great world you’ve created, and then potentially leaving it damaged forever, I’d suggest you build more new things instead. If I hear about new things in the game, I get excited. If I hear about stuff being destroyed, it just makes me sad and frustrated.

#16 - Sept. 5, 2014, 12:15 p.m.
Blizzard Post

Just a question here because I am curious. The idea of the Living World is that there is a storyline that you take part in, that you are involved in events that shape Tyria in permanent ways—how would you all convey the sense of progression and change without also making changes to the landscape? I see a couple of comments regarding creating things, not simply destroying. Do you all have any other ideas?

#96 - Sept. 18, 2014, 5:30 p.m.
Blizzard Post

Thank you for the awesome discussion you’ve all generated here. I provided this thread to the folks in charge of Living World so that they can read all your feedback.

Thanks again for the great discussion. If you have further points to contribute, please do.