Please fix this sooner rather than later - Vid attached

#1 - Nov. 2, 2012, 2:02 p.m.
Blizzard Post

There are actually a couple issues I’ll bring up here and I know it’s been brought up before but here’s a good example of the rendering bug with thief stealth. Some people seem to think it doesn’t happen in sPVP much but it does. Not every time but certainly noticeable.

When the thief stealths, he is able to get off 4 full shots off before even starting to become visible and isn’t fully rendered until shot 5 or 6. His dagger set was on CD from weapon swap but what usually happens is a series of heartseekers from stealth after c/d+bs which makes the.

Next issue is that air runes are broken. I survive the rendering bug to own myself with 5107 crit from their air rune lightning strike. And to rub salt in the rune his fire sigil proced for 1222 on the air crit lol. So 6229 damage just from attacking. Lot of teams stacking fire sigils too for the aoe zerg fights lately. Fire sigil is really strong but air runes are just stupid.

And just as a point of observation and comparison, his short bow auto attack crit for 1408 at the end there while my lightning auto attack crit for 188. (I’m also using berserkers) Ele dps got nerfed hard during and after beta and thieves got brought up big time. Such is life I suppose.

One more issue worth mentioning is warrior bladetrail is hitting for some absurd numbers in in spvp still.

#8 - Nov. 2, 2012, 5:58 p.m.
Blizzard Post

Ya, it was a visual culling bug. It will be fixed next patch.

Cheers.

#141 - Nov. 7, 2012, 5:14 p.m.
Blizzard Post

Ya, it was a visual culling bug. It will be fixed next patch.

Cheers.

I just want to clarify this post: we have a fix for culling issues in Structured PvP but that fix does not yet extend to other game types.