#12 - March 22, 2014, 10:21 p.m.
So, let’s say we wanted to look into decap engineer, where would we start? I’ve heard a few different opinions on the topic, and I have a few opinions of my own as someone who has played against decap in top 100 rated solo/team arena games and also played the build myself.
In the same way that it was difficult to look at the September ’13 Hambow warrior and point out a single specific key to its strength, I think decap engineer is much the same.
I think it’s important to understand the areas in our game where decap engineer is strong, and then go from there:
- Conquest
- Situations where communication is difficult (solo arena)
- Against teams that have difficulty rotating appropriately
So, with the above in mind, what are some ‘low-hanging fruit’ type of suggestions for changing the way decap engineer works, without affecting existing builds unrelated to decap? That is to say, suggestions that would not require significant amounts of development time to implement.
We’ve already seen a few threads on PW, so I’ll focus on decap for now. ^^