Pistol Whip and Decap Engineer

#1 - March 22, 2014, 9:31 a.m.
Blizzard Post

These need to be changed now. Not in 1 month, not in 3 months. They are extremely bad for the game. Don’t let these two broken specs into the Tournament of Legends. And don’t, kitten , wait for the ‘meta’ to settle. The reason you have such a STALE meta is because you allow broken specs like this to go unchecked for months and months.

#12 - March 22, 2014, 10:21 p.m.
Blizzard Post

So, let’s say we wanted to look into decap engineer, where would we start? I’ve heard a few different opinions on the topic, and I have a few opinions of my own as someone who has played against decap in top 100 rated solo/team arena games and also played the build myself.

In the same way that it was difficult to look at the September ’13 Hambow warrior and point out a single specific key to its strength, I think decap engineer is much the same.

I think it’s important to understand the areas in our game where decap engineer is strong, and then go from there:

  • Conquest
    • Situations where communication is difficult (solo arena)
    • Against teams that have difficulty rotating appropriately

So, with the above in mind, what are some ‘low-hanging fruit’ type of suggestions for changing the way decap engineer works, without affecting existing builds unrelated to decap? That is to say, suggestions that would not require significant amounts of development time to implement.

We’ve already seen a few threads on PW, so I’ll focus on decap for now. ^^

#88 - March 23, 2014, 5:22 p.m.
Blizzard Post

As broad as some of the suggestions have been, I’m seeing a recurring theme echoed in this thread and the other ones that have been linked. I think I’ve got what I need.

Thanks, all!