Personalized dialogue [PS/LS spoilers]

#1 - March 19, 2014, 1:39 p.m.
Blizzard Post

This post is plea to the developers to put more emphasis on personalized dialogue and immersion. I’m not here to argue about things like why the Pact didn’t show up to Lion’s Arch.

TL;DR: There is glaring lack of personal recognition in the bulk of NPC dialogue in Living Story releases. Much of the dialogue treats all players the same, regardless of your personal history in past content. As a current example, most of the Lionguard in Lion’s Arch don’t even recognize you as a comrade who stormed LA with them or as the slayer of Scarlet and just treat you as a random tourist. For me, this is immersion-breaking and feels like it devalues my accomplishments and my participation in previous content. I understand that writing multiple versions of dialogue and coding in conditional checks takes a lot of work. As a player, I value personalized dialogue very highly and would like to see more attention paid in future Living Story releases.

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“This is my story.”

The opening cinematic on character creation is very powerful. When I made my character, it got me pumped up. I was ready to return to Tyria, to fight against whatever evils threatened the lands. I was ready to be a hero, to live my story.

Whatever your opinion is on the execution of the Personal Story, there is no doubt that it was about you and your endeavours. You first become a hero in your local region, then you join an order and work your way up the hierarchy. Eventually, when Zhaitan makes a major attack against Lion’s Arch, you lead the counteroffensive to retake Claw Island from Zhaitan’s forces. Afterwards, regardless of Trahearne’s role and what you think of it, you become Commander of the Pact. You are number two. You are a leader, not just in name but also by your actions. You make decisions, and you personally execute daring and dangerous operations in Orr, culminating in the death of Zhaitan himself.

Hero of Shaemoor. Magister of the Priory. Hero of Claw Island and Savior of Lion’s Arch. Commander of the Pact. Slayer of Zhaitan. I am a pretty big deal. I have formed relationships with many notable characters, and I have accomplished some mighty things.

All of this gets pushed aside when the Living World hit. The dialogue treats you as a random adventurer who happened to answer the call for help. You can make whatever rationalizations you want about NPCs never having interacted with you before or MMOs having many heroes, but the fact is that it’s really a practical consideration. There will be new players who haven’t done the PS who are going to be doing this new temporary content. At each step of the way, there will be new players in the current LS release that haven’t done previous LS releases or the PS. The simplest and least work-intensive approach is to have only a single set of dialogue. Who does the dialogue target? It would be much more disruptive to have new players hear about things they didn’t do or some mighty Pact that they haven’t yet seen form, than for veteran players to have their past accomplishments ignored.

But what is the dialogue there for, if not for people to go out and discover and read? I’m the kind of player who normally makes an effort to experience all the content and to actually go read NPC dialogue, and it really discouraged me yesterday when I explored Lion’s Arch. The bulletin board lists me as the one who stopped Scarlet, but it doesn’t recognize my very relevant exploits as Commander of the Pact, the hero of Claw Island, the hero who stopped Mad King Thorn from coming out of the fountain, the protector who saved several Ship’s Council members from the Aetherblade attack, and the captor of Mai Trin. All the Lionguard say something like “Get out of here, random guy. We don’t need any more tourists or looters,” despite the fact that I spent the past four weeks fighting alongside them, rescuing citizens, defending their rally points, taking down Scarlet’s generals, assaulting the Breachmaker, and being the one who finally killed Scarlet. Normally, I would really enjoy talking to the NPCs, but this is isn’t really very fun. How can my comrades in arms not know who I am by now, after all I’ve done for them on multiple occasions?

(continued…)

#12 - March 21, 2014, 4:19 p.m.
Blizzard Post

Hi, guys…and Veron in particular. I just wanted to let you know that I hear you. In-studio, we talk a lot about how to make the experience unique to each player via branching conversations and the like. I’m sure you understand that this is much more complex than it looks on the surface, especially because it’s impossible to account for every possible combination of PC history.

It has gotten even more complex with the Living World. There simply isn’t enough time to write, edit, voice, and localize a branch for every possible thing you may have done or title you may have received, and so we have to pick our battles.

We apply branches based on your order quite often, and we have branches on the main characters based on whether you already know them or are just meeting them. There is also a ton of content out there to congratulate you if you killed Scarlet. We worked extra hard to make sure this was so. We couldn’t go through and change all the NPCs, however. That would have been a monumental undertaking.

Sometimes, the number of branches we include are invisible to people because they only see one of the branches.

I do hear you, though, and I agree. We do as much of this as we possibly can. We’re always discussing strategies for how to do more. Going forward, you will find that the Living World content is much more in-line with your experience in the Personal Story. Thanks so much for your well-thought-out feedback.

#14 - March 21, 2014, 6:20 p.m.
Blizzard Post

Yes, please. Do report anything you think is a bug. You can do so via the Game Bugs forum: https://forum-en.guildwars2.com/forum/support/bugs .
Or, you can report them in-game from the Support Menu. Thanks!

#18 - March 24, 2014, 7:12 p.m.
Blizzard Post

I personally would be very happy for my Asura to be able to have some special dialogue with Taimi about her golem or College choice, even not personalised with my character own personal story.

This is one of those instances where you must have missed it. We did put some in. You may have even seen it and not realized that it was different from what others were getting.

One way to ensure you’re getting the full conversation is to make sure you click all the way through, including the exit. We put progress bits on the exits that will determine what future conversations with these characters will be like.

Keep your peepers open. We’ll definitely be doing more with Taimi and the asuran PCs having special moments.