Personal Story Difficulty Unacceptable

#1 - Sept. 17, 2012, 11:10 a.m.
Blizzard Post

Here I am again, with yet another mission that my character cannot complete, this time it’s Armaments from the choose your order storyline.

Did someone really think it was a good idea to put in a monster that can global me?

This isn’t the first time, either, and yet there has been no confirmation from the devs that this is in fact a problem. This isn’t just a problem with a couple of ridiculous missions, it’s a problem with all of the missions. They are all too hard. You were told about this during the beta weekends and did nothing to fix it, other than tone down the difficulty of the end boss during your intro to the game.

This needs to be fixed, as of right now there’s no reason to do personal quests unless you can somehow glitch the AI or bring in a couple of friends. If that was your intended design, then it’s a horrible failure.

#26 - Sept. 17, 2012, 7:53 p.m.
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For what it’s worth, either the 9/17 or 9/24 update (I can’t remember which) has an updated version of that quest. (“Rumors of Trouble.”) In the future, PLEASE provide me with the quest name. I only recognized the step because I just modified last week.

#56 - Sept. 18, 2012, 11:16 a.m.
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I’m taking a look at the finale of the circus storyline now.

#58 - Sept. 18, 2012, 12:03 p.m.
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Update: the 9/24 has a change to “The Ringmaster” so the secondary villains are greatly toned down.

#60 - Sept. 18, 2012, 5:50 p.m.
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Are you trying to melee them? You have a cannon and arrow carts to thin out the undead without having to fight them directly. (I had at most 2 attack me at the arrow cart so that I had to release it, and kill them, then go back to bombarding them while they fought the Vigil NPCs.) Also, I’m not clear on how they spawned inside the keep, when there are enemy spawn points inside the keep at all. Did they follow you inside?

What class are you? I just completed it as a L26 thief, but I have a build geared towards story, so take that with a grain of salt.

#73 - Sept. 19, 2012, 3:27 p.m.
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I wasn’t quick enough for Monday’s update, but the 10/1 update will have the following adjustments to “Defending the Keep”
- Slowed down undead horde
- Increased range of arrow carts
- Undead should no longer automatically follow the player no matter where he/she goes

#77 - Sept. 19, 2012, 5:25 p.m.
Blizzard Post

That’s “The Greater Good”, I toned down the number of bandits that spawn in the quest, testing it now for the 10/1 update. I suspect the count is fairly high because you can pick up a lot of Seraph helpers as you go, but this is too early to be too hard I think.

#100 - Sept. 20, 2012, 3:13 p.m.
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“Mired Deep” 10/1 update notes
- Reduced skale density near the chest
- Reduced drake hatchlings to L12, and removed 1 from each group
- Reduced boss skale’s level back to 14, adjusted his toughness so as a thief I was able to outdamage his regen using autoattack only
- Mandatory conversation choices are now marked with a green star (so if you have to exit the conversation to continue the story, it’s marked with a star instead of the generic exit icon)

#110 - Sept. 21, 2012, 2:15 p.m.
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“Breaking the Bone Ship” will be adjusted in Monday’s (9/24) update. Zott had no underwater skills, and I toned down the risen sharks.

#149 - Sept. 28, 2012, 2:20 p.m.
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Unless it’s a “boss” (i.e. they have a special frame around their profile like veterans or champions) it’s exactly the same creature in story steps and the explorable world.

#151 - Sept. 28, 2012, 2:41 p.m.
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I haven’t played an engineer much… Have you tried a thumper turret (for aoe damage, taunt, and knockback) and/or a grenade kit (for aoe damage)? I don’t know their traits at all (I usually play thief) so I’m not sure if there are any good ones for boosting your survivability.

#159 - Sept. 28, 2012, 3:51 p.m.
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Event creatures, story creatures, and world creatures are the same. (Unless, as noted, they’re “bosses” and have a different portait outline.)

#277 - Nov. 7, 2012, 3:59 p.m.
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Please provide the story step name. I can’t do anything if I don’t know which step you’re talking about.

#280 - Nov. 7, 2012, 4:31 p.m.
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All of the story steps (except for the very last step) are balanced for solo players. Obviously, in cases like the Ossuary it can get really tough if the NPCs die, since it’s expected that they’ll at least act as a speedbump for you. Is it only the final boss that’s giving you problems?

#286 - Nov. 7, 2012, 6:19 p.m.
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Do you mean the door at the top? The abomination is patrolling on a path on the upper rim, he’s not stationary at the door.

#291 - Nov. 7, 2012, 7:38 p.m.
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That particular story step (Ossuary of Unquiet Undead) is intended to be challenging, but it’s definitely solable. (I did it as a thief.) It does require you to be careful not to draw the attention of the knights patrolling the upper rim, and the patrolling abomination is pretty much a walking deathtrap if you don’t avoid it. The abominations on the platforms are a bit easier, since they are “under construction” and you have about a minute to kill them before they wake up.