Was the personal story designed with the assumption that it was OK for the player to die repeatedly? I find that constantly dying in a story ABOUT MY LIFE kind of breaks the immersion. I can’t count the number of times I’ve been jumped by 8 or more mobs who dogpile me so fast I am dead before I really get to do much more than start my auto-attack. Now granted, I am an old guy, so I’m not super reflex guy, but it seems like the designers were thinking, “well, if they die they can just go on from a checkpoint.” This is true, but it is also horrendously bad storytelling.
Repeatedly dying in WvW or even regualr PvE is OK, but getting ganked by piles of mobs in an instanced quest that is supposedly tailored for you is not.
thanks,
Matt
