Perplexity Runes in PvP, PLEASE NO

#1 - March 28, 2014, 3:21 p.m.
Blizzard Post

Keep in mind,

Condition Mesmer with Torment on shatter + Perplexity

Condition Warrior with Mace and confusion on interrupt + Perplexity (9 stacks in 1 interrupt)

Condition Necro with Fear now being an interrupt

These are my main concerns however i’m sure people can list countless others.

Although I can see this would help bring more builds to PvP, 90% of these builds are some of the most overpowered in game.

Perplexity is still completely overpowered PLEASE do not put this into PvP. It has already killed a lot of peoples’ WvW experience don’t make it kill their PvP experience as well…

#54 - March 28, 2014, 4:58 p.m.
Blizzard Post

I wanted to come in here and clear a few things up. We wanted to add this runeset because it will open up a lot of builds increasing build diversity. Keep in mind we will be adding more options over time to PvP, which currently are not available. We know perplexity is a touchy subject but it has been substantially nerfed. I’ll run through the changes with you guys so you can better understand what is different.

Currently Live: Superior Rune of Perplexity
(1) +28 Condition Damage
(2) 15% Confusion Duration
(3) +55 Condition Damage
(4) 20% chance to cause 3 stacks of confusions for 5s on hit. 15 ICD
(5) +100 Condition Damage
(6) +15% Confusion duration; Causes 5 stacks of confusion for 10 seconds on interrupt. 8s ICD

New Version: Superior Rune of Perplexity
(1) +25 Condition Damage
(2) 10% Confusion Duration
(3) +50 Condition Damage
(4)) 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. 25s ICD
(5) +100 Condition Damage
(6) +20% confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. 15s ICD.

Now here are the changes bonus by bonus
(1) -3 Condition Damage
(2) -5% Confusion Duration
(3) -5 Condition Damage
(4) +5% trigger chance, +10s ICD, changed the trigger from on hit to when you are struck
(5) no change
(6) +5% Confusion Duration, -2s confusion duration, +7s ICD

Granted a few of these changes were done for consistency to align with the entire rune balance pass such as pushing larger boosts towards the later bonuses, but the 4-piece and the 6-piece bonuses are the main areas to look at.

The 4-piece bonus which is changing from an offensive on hit trigger to a when struck trigger will make it much less offensive and controllable in many situations, especially larger team fights. This means it will be harder to ‘spike’ all of the confusion on one target. The ICD of the 4-piece also had 10 seconds added to it which is about a 66% increase in ICD.

The 6-piece bonus is going to have it’s confusion duration decreased by 20%. It also had around a 90% increase in ICD for the trigger as well.

While we do think this runeset is still good, we feel it is in a much better spot after a lot of internal playtesting and when comparing what other sets will now offer.There is a lot that is changing in this build and a lot of different pieces that intertwine together. I want to reiterate that every single runeset in the game has been changed and brought more in line with each other.

#125 - March 29, 2014, 12:49 a.m.
Blizzard Post

I probably shouldn’t be reading the forums at 10:45 on a Friday night….but I am.

1) Thanks for talking about this in such a constructive manner. A lot of you guys are bringing up great points with highly cogent logic. I like. I like how you’re bringing up possible issues in multiple game types as well, kudos for espousing a holistic point of view.

2) There are going to be a lot of changes, as we’ve stated before on the 15th. The meta will probably shift a lot for many areas of the game, so we’ll have to see how things shake out.

3) Please keep the talking open, rational, and with as little salt as possible – you guys are rocking. We are listening, and I’ll check this thread next week to see how the conversation goes.

Thanks for keeping it civil.

/Chapout

#269 - March 31, 2014, 3:42 p.m.
Blizzard Post

We had a lot of texts/phone calls over the weekend on this, as many of us have been watching this thread.

I just wanted to thank you guys again for keeping it civil and constructive.

Great job arguing your points. It makes it much easier for us to look at your points/counterpoints when you guys do such a great job communicating.

#312 - April 1, 2014, 4:39 p.m.
Blizzard Post

Hey guys.

I just wanted to give you guys a quick update. Based on your feedback, we’ve decided not to add Runes of Perplexity to PvP in the 4/15 Feature Pack. We’ll be monitoring the balance of runes closely, making more tweaks if necessary, and revisiting the possibility of adding Runes of Perplexity to PvP at a later point.

Thanks again for comporting yourselves in such a cooperative and constructive manner – you guys had some great points and counterpoints regarding this issue.

#322 - April 1, 2014, 5:49 p.m.
Blizzard Post

Ya, sorry to post it on April’s fools.

This is 4 realz.