Here they are.
World vs. World
•Changed World vs. World matchmaking: •The deviation listed on the leaderboards is used with a new formula to create more varied matchups.
•The matchups are listed on the leaderboards page.
•Commander map pings and strokes are now visible to members of their squad.
•Players now gain World Experience for killing guards, destroying walls, destroying gates, and building mortars, cannons, and burning oil.
•Added a laurel merchant selling Ascended items: •Ascended rings can be purchased for 25 laurels and 250 badges of honor.
•Ascended amulets can be purchased for 20 laurels and 250 badges of honor.
•Ascended accessories can be purchased for 40 laurels and 50 globs of ectoplasm.
•WvW-specific infusions have been added and can be purchased for 5 laurels and 125 badges of honor. •Offensive infusions provide players with +1% damage to guards and lords.
•Defensive infusions provide players with -1% damage to guards and lords.
•Added a new reward chest. Every time players gain a WvW Rank, they receive a chest with WvW rewards: •Coins.
•Badges.
•A chance for: •Traps.
•Siege blueprints.
•Superior siege blueprints.
•Masterwork armor/weapons.
•Rare armor/weapons.
•Exotic armor/weapons.
•Ascended rings.
•Precursors.
•Players who gained World Rank prior to the chests being added will receive 1 additional chest per rank gained until they have received a number equal to the ranks they had gained previously.
•Added 5 tiers to Defense Against Guards, for a total of 10: •All Defense Against Guards abilities count towards lords and supervisors.
•7% reduced damage (total) against guards, lords, and supervisors.
•Gain retaliation when the player negates guard damage.
•10% reduced damage (total) against guards, lords, and supervisors.
•Gain 1 stack of applied fortitude when killing a guard, lord, or supervisor. •Applied fortitude: Grants the player 20 vitality (max of 5 stacks; stacks are lost on death).
•Added Oil Mastery to the available ranks and abilities list: •Increases burning oil radius by 25%.
•Increases burning oil damage by 15%.
•Grants protection to the player and oil cauldron when the player is using the cauldron.
•Burning oil damage removes 1 supply from enemies.
•Skill 3, Burning Shell: Creates a fiery dome that reflects projectiles for 10 seconds.
•Events in WvW now reward twice as much World Experience on completion as in the past.
•It is now easier to receive event credit for killing the castle lord when assaulting Stonemist Castle.
•Players can now exit Obsidian Sanctum using the portals behind their entrance point.
•The underwater gates of the Lowlands Keep in the Eternal Battlegrounds repair when each structural upgrade is completed.
•The southernmost gate of the garrison in each of the Borderlands repairs when each structural upgrade is completed.
•Returned the orichalcum nodes to Obsidian Sanctum.
•New daily WvW achievements have been added to the rotation.
•Increased the number of WvW-specific daily achievements available each day to three.
•Flame Rams now destroy after 15 minutes of not being used. All other placed siege weapons now wait for 1 hour of no use before destroying.
If I missed something, feel free to post so I can add further information.
