Orr events and scaling - Feedback Thread

#1 - May 1, 2013, 8:05 p.m.
Blizzard Post

Hyia,

So this is the first time I post on here. Played for a while, play frequently, and yes, I am one of the people who occasionally spends some time in CS, doing plinx and other events. Today I go there to do some events, and find that people get wiped by vet spider hatchlings that give no exp and drop no loot. And this is one of the busiest times of the day. What gives?

I realize Anet might be trying to get prices in TP to settle, but this will simply deter people from coming to CS, and ruin those maps across all servers. Furthermore, people will find other ways to get their gold’s worth, and simply run around from boss to boss on alt characters.

People complained about the last scaling changed, which added champions and more vets to these events (CS events) but I thought the difficulty was just right for when it was populated as well as when it wasn’t. Now, I think it’s ridiculous. The fact that the vet hatchlings do not give exp or loot just adds insult to injury.

There is fun challenging, and then there is tedious and annoying challenging.

#74 - May 17, 2013, 2:19 a.m.
Blizzard Post

There were no changes to make any creatures harder than they previously were in the patch on Tuesday, and the damage on Veterans and Champions in the events using the new event scaling should be significantly closer to what was intended.

We’re still looking at the difficulty of these events, and may make more changes in the future. If anybody has played any of the events using the new scaling since the patch, feedback is definitely welcome.

#117 - May 28, 2013, 9:14 p.m.
Blizzard Post

We made some changes in the build today, though it looks like we may have missed release notes for the wraiths. The champion wraiths should now lose 2 stacks of defiance each tick of their life drain, and they won’t channel it as long. The Lyssa event was also scaling the veterans and champions more than intended, which should be resolved now (this was in the release notes). The creatures in that event were getting scaled up by both the old and new event scaling methods, so they were doing significantly more damage, and took far longer to kill than intended.