Opportunist

#1 - Nov. 4, 2013, 5:24 a.m.
Blizzard Post

Where is the justification of nerfing this trait? i could understand the others, (Besides the vigor nerfs, those are dumb too.) but after saying you want to reward Thieves that are actively engaged in a fight, why would you nerf a trait that specifically does just that???

-Opportunist has always been a trait that gives great incentive to stick it out and keep in melee range to try and refresh some lost initiative. Now with kitten ICD it will turn into more of a back and forth waiting game from the thieves perspective; popping in to deal damage and get the crit, and getting out to wait for the next burst in 4-5 secs instead of constantly staying int eh fight assaulting your target.

I really feel this is harmful to the whole playstyle in all game modes and it completely goes against what you are trying to rework the class into. Like i already stated this isa trait that gives reward to any Thief sticking it out in a fight instead of running to come back at a more opportunistic time.

Now i can go off about the rest of the unecessary nerfs as well but I’ll leave it at this, since this really is the most absurd one of them all imo.

Discuss.

#13 - Nov. 5, 2013, 11:01 a.m.
Blizzard Post

I said it in he other thread but this trait has to get hit hard because it is breaking the profession. We need to push the effectiveness of this trait into base thief functionality. If any other profession had a trait that reduced weapon cooldown by 30% for all weapons as a 15 point minor we would have to balance around that. A single trait shouldn’t be holding thief balance hostage so we will steal from this trait, no pun intended, and impart the savings on to every build via base initiative regeneration.

Jon