One Token to rule them all...

#1 - Oct. 9, 2012, 5:07 p.m.
Blizzard Post

Ok, as topic suggests is there eventually going to be a time in the future where we switch to a universal token system?

I have a small guild and all of us want items from different instances. Since we only get a few hours here and there to play we end up pugging our perspective dungeons.

We would very much like to play together, a universal token system would make that possible. Plus I would like to see other dungeons.

#8 - Oct. 9, 2012, 6:47 p.m.
Blizzard Post

One token to rule them all.
Any character to find them.
One vendor to bring them all,
And in the forge bind them.

The main problem we see with a universal token system, is that players will find the easiest dungeons they can do within the DR system’s influence range, and just do them over and over.
It would be like if people could use all their CoF tokens from the speed/exploit clears, and buy up Arah Dragon armor. Were that the case, the armor itself would have no real value behind it. When you look at a player and you see a full suit of dragon armor, you know that they did a certain thing to get that armor. With a universal token system, you lose that sense of knowledge of what another player has gone through to get what they have.

#11 - Oct. 9, 2012, 7:01 p.m.
Blizzard Post

Any plans for more medium skins in future? those big coats are vile

I can’t speak for art, but if you wanna see an epic sweet big coat for LIGHT armor, the GW1 HoM light armor reward is pretty big and coat-y.

#73 - Oct. 12, 2012, 5:14 p.m.
Blizzard Post

I guess part of the problem is that the developers can give themselves any item they want, so they don’t seem to understand how annoying it is for players to be forced to play the same content over and over again when we could be doing multiple (different) dungeons instead, in the limited time we have to play.

Not that I like to call people out as wrong, but that is incorrect. We actually have fail-safes in place to keep developers honest. Fairness was preserved even with HoM rewards – designers who did not earn HoM rewards from GW1 do not get the HoM rewards in GW2. I myself earned all mine, and I would be upset (rightly) if someone who didn’t even bother to earn them, got them for free. I invested a lot of time getting my 30+ points.

We do not have any special dev items, tools, or powers that invalidate or imbalance the game. We play it like everyone else, so we know the experience we are making you play, and we can better adapt what we do.