Posting from work, will get screenshots when I get home if needed, but I imagine this is a documented issue already as it’s existed since Beta. When using nVidia surround at 5760×1080 the Chat and Party frames are clamped to the far left on the left screen and can only be manipulated vertically by swapping positions, instead of them being clamped to the left side of the primary/center display like the MiniMap is. It does this in both Windowed and Fullscreen modes.
Also in Cutscenes while in Surround the characters are stretched horizontally and are not within the cutscene frame, but span between the displays left/center and center/right and the Cutscene background is squished a bit on the center display.
Character selection is similar in fullscreen mode, with the character’s model being stretched horizontally almost taking up the entire center display. In windowed mode it is not stretched, though the character is zoomed in to the point where only their midsection is visible.
I don’t know if anyone has experienced this as well or knows of any workarounds for it other than disabling Surround entirely and playing on a single display. Outside of these 3 issues surround seems to work just fine in normal gameplay.
GTX 690 using 306.02 Beta Drivers and the 301.42 WHQL release drivers.
UI placement issue:
Fullscreen: http://i.imgur.com/ieOaM.jpg
Windowed: http://i.imgur.com/RDa46.jpg
Character Selection:
Fullscreen: http://i.imgur.com/rmPpU.jpg
Windowed: http://i.imgur.com/69Ouc.jpg
Character Creation:
Fullscreen: http://i.imgur.com/2IzX0.jpg (the black space is because I do not have bezel correction on)
Windowed: http://i.imgur.com/sMY89.jpg
Cutscene:
Fullscreen: http://i.imgur.com/g3WNd.jpg


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