No love for condition builds?

#1 - Sept. 22, 2012, 2:59 p.m.
Blizzard Post

I’m not going to even start with bleed stack caps or anything like that.

Why is it so difficult to get good condition stats on armor? Rabid? Shaman? A medium armor class needs to farm karma and dungeons in order to get gear with the appropriate stats…let alone its impossible to get jewelry.

This does not allow build diversity.

Look at an engineer who uses P/P or P/S
pistol 1: bleed
pistol 2: poison
pistol 3: blind/confusion
pistol 4: burn
pistol 5: immobilize

shield 4: reflect/push
shield 5: block/stun/daze

So what MF gear do I want to pick in order to help acquire mats for my legendaries? the POWER/precision or POWER/condition? Why do I need a useless stat if I want to play pistols? Okay okay fine use a rifle and grenades, they scale well with power.

Also a lot of condition builds rely on precision in order to proc more conditions (Sigil of Earth, traits, etc…) so I need some precision with my condition damage. I guess that means the best gear is Rampager’s gear since its the only one with condition and precision…and POWER…

Okay okay so enough about the difficulty of getting good condition gear…lets say we farmed the karma and dungeon tokens to get the correct stat gear…and wear our partially useful jewelry…its time to…break inanimate objects which are immune to condition damage! I mean seriously it takes tookittenlong and most condition builds just pick up their power weapons and break stuff or they just ignore breaking any inanimate objects.

So coming from someone who doesn’t have anything left to do in game besides farm mats for my legendary weapons, why shouldn’t I just play a power based build or a class that uses power builds that are fun for me to use?

Good condition gear is too hard to acquire.
Condition MF gear sucks.
Good condition jewelry does not exist.
Conditions suck against inanimate objects.

Can we have a change?

#6 - Sept. 22, 2012, 5:50 p.m.
Blizzard Post

I certainly agree that we need to improve effectiveness of condition damage builds against objects. We have some ideas, but none of them are simple and easy to implement/test. Rest assured it is something we recognize as a problem.

Jon