No endgame?!

#1 - Sept. 18, 2014, 5:55 p.m.
Blizzard Post

I’d sincerely like to know where this rumor originated. No endgame? Is a new story campaign, giant map (and completion), crafting, a new set of dungeons, obtaining legendary weapons, and 3 new areas of the map opening up just not enough for you?
Really, where did this originate?

#1 - Sept. 18, 2014, 6:02 p.m.
Blizzard Post

It originated on release date. It’s not like this train of thought is new. :p

People are always going to complain about “no endgame”, because (for starters) GW2 isn’t a traditional MMO in a lot of ways. Also, the discussion on what constitutes “endgame” itself is HIGHLY debatable. There are tons of “standard” MMO’s where the player base still complains about lack of endgame.

You’re always going to have people complaining like this, because you’re always going to have people that want something better or expect something else. Sadly, people just don’t know how to find a game that suits their tastes. They’d rather have a game they’re familiar with changed and shoehorned into a model they think is “correct” for what they want.

#61 - Sept. 19, 2014, 3:52 p.m.
Blizzard Post

I’d sincerely like to know where this rumor originated. No endgame? Is a new story campaign, giant map (and completion), crafting, a new set of dungeons, obtaining legendary weapons, and 3 new areas of the map opening up just not enough for you?
Really, where did this originate?

There seems to be group who are vocal on the forums who suffer from selective amnesia and denial.

For example, since the game has released there have been quite a few additional dungeons added, at least they would be considered dungeon in most games. However many players selectively chose to deny the existence of them, they consider a new dungeon path to not be a new dungeon (even though it would be if it had it’s own entrance), and of course Fractals of the Mist (and each individual fractal) is also “not a dungeon”.

If you look at the dungeons page on the Wiki, there are 9 dungeons in the game (including Fractals of the Mists). Those dungeons containing 42 different paths. Of those 42 paths, 10 of them (23.8%) didn’t exist at launch, but you’ll still hear people shouting that no new dungeons have been added.

This is true for “End Game” content in general, there has actually been a fair bit of End-Game content added, but you’ll never get some of the people on here to admit it. When you point it out to them you get a bizarre response, generally along the lines of “That doesn’t count because it should have been there since launch”. It might not have even been imagined at launch, but it should have been there anyway, so is not new.

You need to understand that the Living Story is not ‘New Storyline’, any new areas added are not ‘New Maps’ and any new words bosses are not ‘New World Bosses’. I’m pretty sure that anything added at all – unless it comes in the form of a boxed expansion – wont be considered new content by some people here, regardless of what it is, and even if it does come in a boxed expansion, there will probably be a group that denies it’s existence because “it should have been there from the start”.

My advice, would be to just enjoy the game, and not try to “understand” these forums.

I am quoting you “for great wisdom.”

Thank you for expressing what was running through my head as I was reading. And with tasty stats, too? Does it get any better than that!!??