No Credit For Kills

#1 - Sept. 15, 2014, 3:19 p.m.
Blizzard Post

After the recent patch I have only been getting credit for less than half my kills in WvW.
I’ll either deal a ton of damage such as 10k to an enemy and get 0 credit for the kill and then on the other hand I dish out 1k damage to an enemy and get credit. Has this been happening to anyone else in WvW?

#8 - Sept. 15, 2014, 6:46 p.m.
Blizzard Post

It has been the case for a while now that players who very recently respawned are not worth any WXP. To bring other systems in-line with this, players who are not worth any WXP are now also not worth any loot or XP. We are aware that this also affects sigil stacks, and are evaluating whether we want to treat the stacks the same way: only when a player is worth WXP/XP and loot, can stacks be gained from killing them.

#10 - Sept. 15, 2014, 7:14 p.m.
Blizzard Post

I agree that there could be better visibility on this, and I will bring that feedback to the team discussion, as well.

#18 - Sept. 15, 2014, 8:32 p.m.
Blizzard Post

What is the reason for that mechanic?

The purpose of this mechanic has always been to mitigate spawn camping, kill trading, and as an added benefit, it also discourages botting.

The threshold of time before a player is worth WXP (and now also XP/Loot) has not changed, and is low enough that it is almost always the case that a player’s death will award WXP and loot in the time it takes for them to run from a portal keep to a nearby objective.

#62 - Sept. 17, 2014, 3:34 p.m.
Blizzard Post

We will be removing the timer after death before killed players are worth XP in WvW.

#65 - Sept. 17, 2014, 4:07 p.m.
Blizzard Post

We will be removing the timer after death before killed players are worth XP in WvW.

is that only for xp or also for loot?

If a player is worth XP, they will also be worth loot. This also affects rallying, sigil stacks, on-kill procs, etc.