https://www.guildwars2.com/en/news/big-changes-coming-to-wvw-matchups/
https://www.guildwars2.com/en/news/big-changes-coming-to-wvw-matchups/
This will go into effect for the matchups beginning on the 31st.
I think the kittenumptions that everyone is making are:
1) The current ratings of servers are valid. They are not because we are not getting enough varied match-ups to even generate valid data. Trying to judge the quality of a server based on their current rating is much like judging the quality of people’s Reddit posts by the average # of up-votes they get.
2) How big a spread will make a game a blowout? Is 400 rating points even a significant difference? Really its just a number with very little meaning right now. Once this system starts working (based on the math of the system the idea is that a rating +/- deviation is in fact an accurate measurement of the range of what their rating might be in a perfect world so this is technically the way this whole thing was supposed to work from the get go.
I don’t want to do all of the probability math right now, but with absurdly high certainty there will only be a small amount of randomization each week as in order for a situation like Kaineng moving up to T1 to occur, every server from Blackgate to Maguuma would have to roll a lower range number than Kaineng, and some of them would literally have to roll almost -100% while Kaineng rolls almost +100%. As the blog post stated, at the end of the day we are really just going to see a bit of nice slight subtle movement so that match-ups are less stale, and eventually ratings are more accurate.
Jon
I have a couple of serious questions.
1. Did the person that came up with the math for this graduate from high school.
2. To prove it, please upload a copy of your high school diploma.
How about just a copy of their resume. I don’t see his high school experience on there. Hopefully the other stuff can count as relevant experience for your assessment.