I feel like Arenanet missed a massive opportunity here.
So I’m running AC Path 3 after the patch, and we get to the final boss. It turns out they got rid of the “Howling King” howl and buffed the kitten out of his tremor attack. It now is virtually impossible to dodge, and can down an entire party at once if you’re unlucky. Fair enough.
I started looking for ways to counteract this, and noticed that there was a really long and obvious cast animation for this attack. I thought to myself, “No way… Arenanet actually put in a fight where you have to interrupt the boss or else face certain death? Finally! Now it might take a bit of coordination to do this dungeon!” After a few struggles, our group managed to coordinate our ccs to interrupt the boss during his attack…
… but it went off anyway. Turns out this attack can’t actually be interrupted, even though the animation and the “Interrupt!” message would leave you to believe this. I find out later you’re supposed to stand in the NPC bubble which doesn’t seem to do anything half the time.
Why, Arenanet? Given, this fight is still better than whatever the hell you called a bossfight before this, but you have a very well-thought out interrupt mechanic in place! Why not make use of it? Have I just not found that one fight that requires it yet?
P.S. Kholer doesn’t count. (Or at least the old one, we skipped new kholer, so no idea what this one’s like.) If you’re paying any sort of attention, you can dodge his scorpion wire easily.
