I reported this way back in november or so through the in-game bug report function, but it hasn’t been addressed yet: Strength of Undead (soul reaping, grand master, minor trait) does not increase your damage by 5% when having >50% life force as the description says. Instead it gives you 20 power per 20% life force (for a maximum of 100 power), which basically matches the description of the trait in the earlier BWE’s: “Gain up to +100 power based on how much life force you have.”
This makes the damage gain considerably less than advertised in pretty much any power build (when power > 2000), but especially in the current high end pve meta, where necros can really use every little gain they can get…
Additionally, the power bonus doesn’t update dynamically (whenever a certain life force threshold is passed), but is rather triggered by certain events (weapon switch and killing a foe are 2 that I found).
