Necromancer bugs compilation. (NB92-NT9)

#1 - Sept. 14, 2012, 1:37 a.m.
Blizzard Post

How this thread works:

  1. Player report a bug/bug fix.
  2. Another player or me tests/confirms/negate it.
  3. Bug is added/removed to/from the list.
  4. (N) Necro Bugs will have a code to follow their status. (NBxxxx) for bugs and (NTxxxx) for tooltips

THREAD GUIDELINES:

  • Only comments about bugs are allowed (report / confirm / negate it / extra info )
  • Suggestions/opinions will be reported to moderators for deletion.
  • “Trolling” could end with your forum account being terminated.

Profession mechanic_____________________________________________

Death Shroud
“I guess inside DS the life force bar is considered by the game mechanics as a normal HP bar. This is causing many issues related to random procs at x% HP from Runes and Traits in DS form.”

  • Rune of Svanir
    1. (NB0001) Become a block of ice for 5 seconds when you fall below 20% health will trigger if Death Shroud health reaches 20% by damage.
  • Rune of Vampirism
    1. (NB0002) You become mist when below 10% health will trigger if Death Shroud health reaches 10% by damage.
  • Decaying Swarm
    1. (NB0003) Will trigger if Death Shroud health reaches 25% by damage.
  • Full of life
    1. (NB0004) Will trigger if Death Shroud health reaches 90% by damage.
      This is good, but not so good as it has 30 sec CD and many times you wont have it available on human form.
      This then worsens the synergy on human form with Full of life + Blood to Power.
  • Barbed Precision
    1. (NB0005) Does not work while in Death Shroud
  • Path of Midnight
    1. (NB0006) Does not reduce the CD of Life Transfer.
    2. (NB0007) Generates a bug in which while in Death Shroud, after casting Dark Path (2nd skill), the cooldown starts at 10, then ticks down to 9, then starts at 12.
  • Interface
    1. (NB0008) Health Pool, Boons, Conditions and Endurance can not be seen while in Death Shroud.
  • [Game breaking!] (NB0091) When ressing a downed ally, if you push your “death shroud” button at the same time than your “action” button (had bound shroud to R and action to the regular F so its easy to slip and push both sometimes) your character will get stuck and cant move, you need to relog or teleport to another point.
    You can still use skills.
    The same happens when finishing a downed enemy.

Weapon skills___________________________________________________

Staff

Scepter

  • Feast of Corruption
    1. (NB0010) Does not properly give Life Force.
    2. (NB0011) If Feast of Corruption is cast during the use of another skill, the skill being cast gets cancelled out / interrupted but still goes on cooldown, and FoC casts successfully.
      “Essentially, instead of the FoC skill being queued to use, like other skills, it casts immediately, placing the initially cast skill on cooldown and cancelling its effects.”

Dagger

  • Deathly Swarm
    1. (NB0012) Casting a spell immediately after casting Deathly Swarm but before the projectile hits your target stops conditions from being transferred.
  • Life Siphon
    1. (NB0013) Has a shorter range than its tooltip or the SkillBar red indicators for distance are bugged.

Focus

  • Reapers Touch
    1. (NB0014) Never bounces to minions if no players are in range even though it states that it bounces to “allies”.
    2. (NB0015) The reduced cd from spiteful talisman isn’t working… the tooltip shows a reduced cd, but if you turn on the number countdown for abilities you can still see it counts down from 18 when you use it instead of 14 as it should.
  • Spinal Shivers
    1. (NT0001) The trait Spiteful Talisman changes the description of “Spinal Shivers” to “Inflicts Chill and Vulnerability on your foe”. However, this is inaccurate, as it stills “Chills your foe and remove three boons”.

Warhorn

  • Locust Swarm
    1. (NB0016) If used with Spectral Walk will cause a bigger stacked Swiftness duration to end prematurely.
      “IE 1m10s remaining with self buffs, add another 40-60s from a guardian,
      quickness ends within 20s of receiving that buff, losing the entire remaining duration.”
#26 - Sept. 14, 2012, 8:25 a.m.
Blizzard Post

This is a phenomenal thread. There are so many moving pieces in this game that this is a great way for you help us track issues. I will sticky this thread and get working on fixes for these right away. It might be a week or so before you see these changes in game. I would encourage other profession forums to do the same thing so that we can iron out all of the kinks in skills & traits so that we can more easily figure out which aspects require balance updates and which are just a matter of bugs.

Thanks,

Jon