Necromancer bugs compilation. (NB44-NT18-NP7)

#1 - Sept. 14, 2012, 1:37 a.m.
Blizzard Post

Thread Information_____________________________________________

Note to Developers:
If a “bug” report is false, the thing is actually working, or it is like that by design: Reporting it will help me to clean the list, thanks!
As i did not have had any kind of response i moved some bugs to the “Trash Bin”, at the end of the post.

How this works:

  1. Player report a bug/bug fix.
  2. Another player or me tests/confirms/negate it.
  3. Bug is added/removed to/from the list.
  • Reports will have a code to follow their status:
    • (NBxxxx) for (N)ecro (B)ugs
    • (NTxxxx) for (N)ecro (T)ooltip errors
    • (NPxxxx) for (N)ecro (P)roblems

Guidelines:

  • Only comments about bugs are allowed.
  • Suggestions/opinions will be reported to moderators for deletion.
  • “Trolling” could end with your forum account being terminated.

Profession mechanic_____________________________________________

Death Shroud

  1. (NB0001) Rune of Svanir “Become a block of ice” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
  2. (NB0002) Rune of Vampirism “You become mist” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
  3. (NB0106) Siphones Power “Gain might” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
  4. (NB0003) Decaying Swarm will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
  5. (NB0116) Death Shroud: If you get transformed into a Moa Bird you can’t leave Death Shroud.
  6. (NB0008) Death Shroud: Interface: Health Pool, Boons, Conditions and Endurance can not be seen while in Death Shroud.
#26 - Sept. 14, 2012, 8:25 a.m.
Blizzard Post

This is a phenomenal thread. There are so many moving pieces in this game that this is a great way for you help us track issues. I will sticky this thread and get working on fixes for these right away. It might be a week or so before you see these changes in game. I would encourage other profession forums to do the same thing so that we can iron out all of the kinks in skills & traits so that we can more easily figure out which aspects require balance updates and which are just a matter of bugs.

Thanks,

Jon