Just a few of the bugs I noticed, not in the mood to write them all down:
- minion AI is still the worst I’ve ever seen. Minions either tend to attack mobs you’re not in combat with or to don’t do anything at all
- the Target the Weak Trait seems to have no effect on condition damage
- the Close to Death Trait seems to have no effect on condition damage
- the Siphon Power Trait sometimes just doesn’t work
- due to the Bleeding Cap it’s nearly impossible as a Conditionmancer to get more than Bronze out of a boss fight. Either the Cap has to be removed or the the participation algorithm has to be alternated
