Necro traits - how to fail at design... twice

#1 - March 21, 2014, 4:45 p.m.
Blizzard Post

Hello. I will now try to think, like a dev thinks, if they think.

Necromancer- Death Magic traitline

Poeple are complaining that the toughens or defensive line is only for minions, leaving necro with no defense line options. So lets change the minor traits, which every necro going into this tree will use, making it a less minion dependent line.

-5pt: Instead of Jagged horroe, Comes a conditional small decrease to direct damage. …. meh…. but its a minor, you cant expect like vigor from it

-15pt: Instead of Prot. of Horde: which was a conditional small decrease in direct damage, you get more life force when something dies.

So you get:
-some Defense, when the enmy is already dead and you can snowball easier
-nothing in general
-and more life force when your MINIONS die

So the only real constant and useful ( for 15pts , im guessing 2x more so 20% per death) defense, you get from investing 15pts into defense line will be MinionMancers having +10% more life force for each dead minion .

A clap and the old question of “do you even play, dev?”

#15 - March 21, 2014, 8:53 p.m.
Blizzard Post

Sorry to hijack this Necro thread… but I main a mesmer and to me the distortion trait is going to be awesome in team fights. Sure, in 1v1 its not useful, but this is a team game.

/hijack