My Guild Wars 2 Review

#1 - Oct. 17, 2012, 2:38 p.m.
Blizzard Post

The reason for this post is to let Arenanet/NCsoft know how I experienced Guild Wars 2. I don’t know if there already has been a similar thread on the forum, or if this is the right spot to post it, but I think this should go here, pardon me if I made a mistake.

If you also would like to give the dev team your honest review of the game, don’t hesitate to leave your comment. I would also like to ask you not to go into a discussion about this post, because this is how I experienced the game, and these are my opinions.

(((SPOILERS AFTER THIS POINT)))

Necromancer:

I made a human necromancer, just to try something new from the elementalist I played in Guild Wars 1. A few things that bug me about the necromancer are:

1. The lack of weapon skills. There isn’t a lot of choice here.

2. Slot skills take way to long to recharge. Most skills have a +/- 45 second recharge.

3. Reanimator trait is useless. The jagged horror dies before it can do anything.

4. Minion AI. Half the time minions don’t do anything. In pvp this is even worse.

5. No regeneration for minions outside of combat. Not having this puts the necromancer at a disadvantage when they engage a new target.

6. Not being able to dismiss a minion. Basically there needs to be a way to refresh your minions outside of combat.

7. No minion control. Minions just attack whatever they want. The flesh golem is mostly guilty of this, sometimes going on a rampage. I witnessed the golem going on such a spree ones for litteraly a minute, in this time I was just standing still not touching my keyboard.

8. Flesh golem disolving in water. It’s an elite skill, yet my ‘crappy’ minions can swim.

Story:

The storyline didn’t really speak to me, the character didn’t feel like a hero, but more of a sidekick. Tibalt, and Trahearne were the main characters in the story, the player was around, following orders from them. Sure you were important to the story, but you were more of a handyman, fixing things. The branching of the storyline was a cool touch though, I hope you guys explore this feature more in future expansions.

As far as final bosses go, this one scores even lower then the non excistent boss in Mass Effect 3. An epic encounter just boiled down to the pressing of the ‘1’ button. I’m sorry, but that’s just underwhelming.

#3 - Oct. 17, 2012, 2:39 p.m.
Blizzard Post

Thanks for the feedback.