I realize the issues discussed here will be low on the priority list since only a small percentage of users utilize these features, but I wanted to collect anomalies folks are seeing with multi-monitor setups. Things are a bit better since beta, but some issues do still exist.
Here is my setup and a list of what I’m experiencing:
5760×1080 (3×1 monitors, 16:9, Fullscreen)
GPU: nVidia 690 GTX (Latest Drivers from nVidia.com)
Windows 7 x64
Issue 1:
In the character select screen, the character models are stretched and disproportional, displaying only on the center monitor.
Severity: Low
Workaround: None
Issue 2:
When creating a new character, the character model appears between the left-most monitor and the center monitor, causing the bezel to split the model into two. This makes it extremely difficult to customize characters.
Severity: Low
Workaround: Revert to single-monitor (1920×1080 resolution) before creating a character, then back to triple monitor (5760×1080 resolution) once in-game.
Issue 3:
In cutscenes, character models are split between bezels. The character that appears on the left side during a cutscene is split between the bezel of the left-most monitor and the center monitor, and the character on the right is split between the bezel of the right-most monitor and the center monitor.
Severity: Low
Workaround: None
Issue 4:
UI elements cannot be moved to the center screen. For example, if you click and drag on the chat box in the lower left corner of the left-most monitor, outlined boxes appear in the center screen indicating these are areas where the chat box can be placed. However, the user in unable to do so.
Severity: Low
Workaround: None
Feel free to add your observations.
