Molten Weapon Facility

#1 - April 23, 2013, 6:48 a.m.
Blizzard Post

April 30th update. (source: http://www.guildwars2guru.com/news/1119-flame-frost-retribution-updates-guild-missions-wvw-abilities-new-gem-store-items/)

April 30th will introduce a slew of new content, including a new dungeon (complete with its own unique rewards)

In addition to the events that will be added throughout the world, there’s a new dungeon that players will be able to experience. Unlike the original set of dungeons, this dungeon has a single main path; however, the dungeon itself will change upon re-entry. Voice-over dialogue will alternate, enemy combinations will change, and even the location of the dungeon itself will vary. New mechanics and challenges will also make their way into the dungeon to provide a fresh new challenge for everyone.The developers also made note of a unique instance of the dungeon that contains new dialogue and cutscenes to provide closure for the entire Flame and Frost story arc.

So to close off flame and frost story content, we get a whole dungeon, with 1 path dealing with the dredge/ flame legion alliance specifically. New rewards for the dungeon, a seemingly different method of having players experience different dungeon paths, so they now are given a varying path each time, rather than choosing.

#8 - April 23, 2013, 9:55 a.m.
Blizzard Post

This was not built by the dungeon team, but instead by the living world team. William and I are currently working on other content in the game, which is why there weren’t any significant changes to the core dungeons this last patch.
We’ve been playing and giving feedback on the new dungeon though. It’s a different flavor from our normal dungeons, but still tasty they are trying some interesting things we will be keeping an eye on.

#15 - April 23, 2013, 1:17 p.m.
Blizzard Post

I hope the other things you’ve been working on aren’t more “fun” improvements to dungeons and world PvE mobs. So far, you’ve proven the existence of “anti-fun” as a real property and your pursuit of it has been disconcerting! (It’s probably not a good sign to have some fans breath a sigh of relief to learn that the new dungeon was not created by the Dungeon Team…) ;P

What someone defines as fun is often different from what another person calls fun. I’m sorry our dungeon work has not appealed to you and others, but there is an audience for what we do. My hope is that in the future, we can build something that appeals to you and other folks currently not on board with our dungeon content, while still staying true to the people who have enjoyed our content thus far. Bridging that gap is not an easy process, but I am confident that such things are not impossible feats

#23 - April 23, 2013, 3:53 p.m.
Blizzard Post

In the case that AC was made harder, that’s a matter of opinion. Having personally reduced numbers like HP and damage, and modifying the skills used to not do more devastating things, I know for certain that it is numerically easier than it was before, and more forgiving to mistakes.
However we increased team based difficulty. We designed things to require players to coordinate and work together more than before, since that is our original goal: To create challenging content build for 5 coordinated players. This is why we’re not allowing it to scale like the rest of the game does. It’s set and built for 5, so it doesn’t need scaling.