Method to decide the Leagues

#1 - Aug. 31, 2013, 7:07 p.m.
Blizzard Post

How is this done…..I hope Anet does it based solely on WvW populations

It’s no secret that coverage = wins in WvW

#18 - Sept. 1, 2013, 8:54 a.m.
Blizzard Post

I’ve consistently said we are doing 2 leagues in NA and 3 in EU. The leagues will be broken up strictly by world rating at the conclusion of the matchup prior to the league start.

#23 - Sept. 1, 2013, 9:42 a.m.
Blizzard Post

I’ve consistently said we are doing 2 leagues in NA and 3 in EU. The leagues will be broken up strictly by world rating at the conclusion of the matchup prior to the league start.

Its still fail.

In NA you will have the 12th ranked server vs T1 coverage.

WTF

3 leagues is way better module with championship week to close out

We literally can’t do three equal leagues in NA as there are 24 servers. That would leave us with 2 servers per league with no match up every single week.

#31 - Sept. 1, 2013, 10:29 a.m.
Blizzard Post

So do 4 leagues in NA. This eliminates the enormous population difference from server 1 to server 12 and 13 to 24.

If you really think the server that is ranked 12th at the start of this stands any chance against the top servers you are delusional.

I never said they did. However, I’d argue that they do in fact stand a chance against the 6th ranked server and the 5th ranked server. We are not trying to only ever match you up against your closest comparable server. That was what was happening with the system before and it was bad. If you are saying you don’t ever even want the chance to try and show your skill against a higher ranked server, then I don’t know what to say.

We will continue to look into ways to change scoring to try and even out some of the population based imbalances, but that is not an easy task and it won’t happen during the season.

#34 - Sept. 1, 2013, 10:37 a.m.
Blizzard Post

We, the people of lower tiers, don’t mind testing our metal against tough odds. We do however mind it when the servers with the most players and best coverage gets the best rewards purely for the numbers reason only.

But as you said in another topic, wvw isn’t fair. All rank 12 has to do is throw enough matches to drop to rank 13 and get the best rewards.

So, as I’ve said before, we are still looking into ways to try and alleviate those problems, but that is also what WvW is like right now, so while this season will create new rewards and new incentives to play, it isn’t as though this is a brand new problem. We want to make it so that skill is more important than sheer numbers and we have some ideas. None of them are so easy/safe to implement that they are going to happen in the near-term.