Mesmer December balance updates-OP edit 11/5

#1 - Nov. 1, 2013, 5:03 p.m.
Blizzard Post

Read and rejoice. IC IC IC IC wow.
Full thread here: https://forum-en.guildwars2.com/forum/game/gw2/Dec-10th-Balance-Preview/first#post3133349

Must temper the excitement a little as these may not be the changes that actually go in, depending on the vetting process over the next month between the community and the devs, but the fact the devs are thinking this way is encouraging.

Mesmer
The bulk of the mesmer changes are focused on two things. 1) Bringing up some of the mesmer support traits and condition removal traits. 2) Reduce dependency on certain trait lines. The changes to Mender’s Purity and Shattered conditions as well as the move of Dazzling Glamours are meant to accomplish the first of these two. The changes to Shattered Strength and Illusionist’s celerity are what we feel accomplish the second one. Before this change mesmers needed to place 25 points into Illusions for many of their builds. Now they can place only 15 points in there to get the Illusion cooldown which will give them back 10 more trait points to open up some new builds. Finally, we felt that the Mantra traits were fairly difficult to collect. Moving Mantra mastery to adept tier takes some trait pressure off of the Dueling line, allowing mantra mesmers to gain a good trait with only 10 points.

  • Domination XII – Confounding Suggestions. Changed to increase daze duration by 25%.
  • Dueling VI – Protected Mantras. Moved to Master Tier. Increase Toughness from 400 to 600.
  • Dueling VII – Mantra Mastery. Moved to Adept Tier.
  • Chaos 25 – Chaotic Transference. Increased conversion from 5% to 10%.
  • Chaos I – Chaotic Revival. Reduced cooldown from 35s to 10s.
  • Chaos VII – Mirror of Anguish. Reduced cooldown from 90s to 60s.
  • Inspiration IV – Mender’s Purity. Now removes 2 conditions.
  • Inspiration XI – Shattered Conditions. Increased radius from 240 to 600.
  • Illusions VI – Illusionary Invigoration. Recharge reduced from 90s to 60s. Moved to Master Tier.
  • Illusions VIII – Dazzling Galmours. Moved to Adept Tier.
  • Illusions 15 – Shattered Strength – Moved to Grandmaster tier.
  • Illusions 25 – Illusionist’s Celerity – Moved to Master tier.
    _________________________________________________________________
    End of initial balance suggested list

As of 11/5, the Anet development team has decided on the following change to Confounding Suggestions. MUCH improved!

MESMER
Confounding Suggestions – We will merge the old functionality with the new functionality. It will now have 50% change to stun on daze and increase daze duration by 25%.

Full list of updated balance changes for all classes:
https://forum-en.guildwars2.com/forum/game/gw2/Dec-10th-Balance-Preview/page/29#post3156808

#77 - Nov. 2, 2013, 8:27 p.m.
Blizzard Post

I think the mesmer discussion has been pretty positive overall and productive but I wanted to bring up some points that I am seeing and some new ones as well.

Scepter
Scepter is still missing something but we don’t want to overload the autoattack as we think that promotes more mindless play and are trying to move away from builds that focus so much on the “1” skill. I feel like that scepter should be the tricksy defender that can stop enemies from attacking and defend allies, but maybe it’s single target nature is keeping that from working.

Confounding Suggestions
We were hoping this change would improve this. I’m mostly seeing people saying they liked the old one. That will certainly be a topic of discussion early next week so I would love to hear some opinions either way in case there is a split.

Mimic
Last thought. This skill is for almost all intents and purposes just not working, but is causing some broken behavior with certain bosses. I would like to replace it with a complete redesign and am open to discussion on that as well.

Overall I think this a good small step for a profession that has a lot of roles it can fill fairly uniquely. I think this might give us 3 strong mesmer build archetypes.

1) Shatter
2) Phantasm
3) Mantra

I think right behind those are the interrupt shutdown mesmer and the signet mesmer, so future suggestions towards those are appreciated as well.

Thanks,

Jon

#86 - Nov. 2, 2013, 9:28 p.m.
Blizzard Post

I think we have a pretty good understanding of the mesmer scepter auto attack problem. I would really like to design a chain of auto attacks here that end with something good, and then allow the clones generated from scepter to also do that thing. That being said, we are trying to avoid just condition spam overload with that weapon because that would be greatly compounded by clones spamming as well.