Mesmer Bugs: 33+ [Updated October 22nd]

#1 - July 15, 2014, 12:06 a.m.
Blizzard Post
Bugs

 

“(?)” = not verified post Sept 9 patch

 
01. Illusionary Warden

  • Phantasmal Haste doesn’t apply to iWarden. The attack rate is equal both with and w/out the trait.
  • Sometimes switches aggro and attacks the wrong target.
  • Sometimes the first attack has a long delay, resulting in warden constantly chasing the moving target and never initiating the spin.
  • Traited wardens will immediatelly stop their reflect whirl/animation if they reflect the projectile attack from the golem at the end of the SEp2. Untraited wardens will block the projectile and continue spinning as expected.
  • Warden is hitting ~3% less than before. DPS tests imply Warden is now weilding an exotic lvl 78 sword (pre-patch it was exotic lvl 80 axe). Warden tooltip still calculates to a lvl 80 weapon so it’s either the tooltip is lying or in-game dmg is lower than intended.

02. Teleport skills render you useless (?)

  • Sometimes when using a teleport skills (phase retreat, blink, etc), especially right after being knocked down or launched, will permanently root (cannot move or dodge) you until you use an emote such as /dance.
  • Sometimes using these teleport skills will get you stuck inside a wall, rock mesh, or some other terrain geometry in the vicinity, also rendering you pretty much helpless.
  • Reference: VIDEO

03. Blink

  • The skill will not blink you to the targeted spot, even if you have direct walkable path to the said target.
  • Possibly caused by uneven terrain and anti-exploit mechanics paired with lazy blocking volume placement on maps. However, this behaviour is extremely inconsistent: you may be able to blink over stairs and fences in Lion’s Arch but then fail to move forward through a presumably flat surface.
  • References: VIDEO / VIDEO

04. Mind Spike without boons

  • In combat the skill deals 10% less damage than what tooltip claims.

05. Temporal Curtain

  • If skill is clicked right after a weapon-swap, the curtain field will be placed at the location where the character was during the weapon swap and not where your mouse was actually pointing.
  • Reference: VIDEO

06. Targeted Skills may fail even though indicator says you’re in range

  • If your target is out of the skill range, there is a small distance where the skill will still be usable. If you use the skill in the said “bugged” range the skill will fail and display “Out of range” message on the screen. Usually that range is about 20 inches past the skills max range specified in the tooltip.

07. Many Phantasm skills

  • If an illusion summoning skill (like Leap or Berserker) is cast immediately after weapon swap, phantasm/clone is not summoned yet the skill still goes on full cooldown.
  • Reference: VIDEO
  • Using a summoning skill (like Warden) without a target will fail and showing you a “You must have an enemy targeted” message. However, if the skill is cast immediately after weapon swap, the skill will be put on full cooldown even if you don’t have a target selected.
  • Reference: VIDEO
#113 - Aug. 21, 2014, 6:42 p.m.
Blizzard Post

I might take the under for a day, until we discover the new bugs.

It’s probably too optimistic to think the feature patch will actually address any of these, though.

On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.

#159 - Sept. 26, 2014, 5:46 p.m.
Blizzard Post

22. Triumphant Distortion (?)

  • Triumphant Distortion (possibly all distortion and invuln?) prevents you from receiving the hammer buff to attack the seals on the Cliffside Fractal.

Late reply, but figured you could use an update to know we are reading these.

This was a bug with how the hammer itself was unlocking Skill 4, and not any one particular profession’s ability fault. We’re investigating this now to make sure the fix works globally for all professions.