Is anything going to be done to accommodate RP communities with this new Megaserver system? Most RPers have already migrated to a select few servers (Tarnished Coast for example). Will these people be potentially separated into different versions of their cities? Most RP groups aren’t all going to be in the same guild, and interacting with different guilds across the server is a crucial part of maintaining a stable RP community. So relying on the “players in the same guild” to match RPers together is sort of out. I assume right now that the only thing that’ll potentially keep us together is whatever weight you apply to people from the same server. Even still, I foresee a lot of RP guilds getting split up and not being able to interact with each other. That might kill the RP community in GW2 altogether, even if it’s not a common occurance.
Not to mention that the cities will now be filled with tons of new non-RPers, which will surely break a lot of immersion and clutter common spots for player interaction. I understand this is a necessary part of the update and I can deal with a new influx of non-RPers (who knows, it may even introduce new people to the concept). But if those players somehow take priority over established RPers, I feel like the community would die before we even get the chance to convert new people.
So… has there been any thought as to how you’d support the RP community with this new system? Is there maybe like… a checkbox we can have on our character select or in-game to say that this is an RP character? Then people with that option selected will have much higher priority for getting grouped in the same city as other RP players? I honestly doubt any considerations were being made here, as ArenaNet was probably more focused on just getting players together in general. But wouldn’t something like that be a fairly simple solution to the problem?
