Matchmaking

#1 - Nov. 21, 2013, 7:35 p.m.
Blizzard Post

Before matchmaking update:
Solo Queue matches played: 79
Solo Queue matches won: 68
After matchmaking update:
Solo Queue matches played: 161
Solo Queue matches won: 83

I waited this long to post to make sure it wasn’t just a series of bad matches, but no…sadly all solo queue games are bad matches where my team loses. The only 15 exceptions to this rule are where my team was 5 and the other team was 4. And even then it was close. This kind of result is statistically nigh impossible if we assume matchmaking should give us a 50% chance to win. So my question to you is why is it that before this update I had an 86% win ratio and after the update I have a 18% win ratio? How does it work?

#3 - Nov. 21, 2013, 8:02 p.m.
Blizzard Post

Do you know where you were on the leaderboards before the update?

#5 - Nov. 21, 2013, 8:12 p.m.
Blizzard Post

my winrate isn’t even 50%.

copy and paste league of legends match making please

Without more information, I can’t verify that matchmaking isn’t working as intended.

It’s possible that MMR was artificially high because a player was being carried and its slowly lowering them to where they should be. If that is the case, losing would be expected.

It’s also possible MMR is lower than it should be for some other reason, and you get stuck playing with people below your skill level.

Either way, MMR is being reset on the 26th and you will likely see a change then.

#7 - Nov. 21, 2013, 8:13 p.m.
Blizzard Post

I’m not sure where I was on the leaderboard. Can’t imagine very high since I’d only played some 70 games.

I’ll keep an eye on your matches and look for potential problems.

#12 - Nov. 21, 2013, 11:09 p.m.
Blizzard Post

I’ve mentioned in previous threads that I plan on including additional information like profession, play style, etc., when forming matches. When I get further along with what I’m currently working on we will put out a blog post and start a discussion about the details of matchmaking.

There are also several threads talking about how to handle the 4v5 problem. Personally, I like the idea of both filling empty positions from the queue, and not recording the game as a loss if your team had fewer players for a significant amount of time. I don’t know yet if we want to include this topic in the matchmaking discussion or if it would be better as it’s own thread.

We are also discussing ideas on how to better introduce new players to solo and team arena that won’t ruin the experience for other players.