[Maps API] .zip'd tiles possible?

#1 - June 20, 2013, 5:18 p.m.
Blizzard Post

First of all: maps API – pure awsomeness – thanks for that one!

Would it be possible to zip the map tiles and have them as a seperate download? This would make life easier for developers on a slow internet connection (like me… coughs)

#2 - June 20, 2013, 5:20 p.m.
Blizzard Post

First of all: maps API – pure awsomeness – thanks for that one!

Would it be possible to zip the map tiles and have them as a seperate download? This would make life easier for developers on a slow internet connection (like me… coughs)

What is your use-case for wanting to download all of the tiles vs. just referencing our servers directly?

Our servers will stay up to date with the latest map changes, etc.

#4 - June 20, 2013, 5:27 p.m.
Blizzard Post

It’s just for development purposes – having the tiles on localhost would keep me sane when i’m reloading my local dev page – i’m on a 384kbit connection, so it would take ages to reload and zoom etc… from a remote server.

I think you’d find it would take forever to download a zip file too — the total size of the maps is more than 5 GB, and it will likely grow in size over time.

The map tiles have cache headers, so you shouldn’t be having to download the tiles each time you reload the page.