This is a quick sketch / concept I was thinking up at work (bored…yep)
Anyways, the current map layout looks like this:
I will go into detail over the different sections, but overall, just want to get some impressions, and feedback.
The map itself could potentially be used for both sPvP, WvW (2 servers), or a new gametype all together.
NOTE:The premise is that it can support as a variety of different game modes with varying objectives, while still maintaining the same shape and functionality. This is not necessarily about the game-modes themselves, but instead having maps that support more than one game-mode.
The 4 main game modes I can think of would be as follows:
Capture the Flag – 2 Teams face off and attempt to claim a flag located in the center of the map and return it to their home base, while being awarded additional points for running supplies from the nearby camp to their home supply depots.
King of the Hill – 2 Teams fight for control of the center location of the map, being awarded points for the amount of time the point is held by their team.
In this game-mode each team has a limited amount of lives that can be expended before the team is defeated. Gaining control of nearby supply camps will steadily return “lives” to the team that captures it.
Lord Rush – 2 primary teams fight to breach the enemy castle and defeat the Lord that resides inside. A secondary team will be provided the tower in the center to hamper the enemies advances towards each others base.
In this mode, the matches will consist of 3 rounds, each round swapping teams to a different position (2 castle teams, 1 tower team) If a lord is not killed within the time limit, the secondary team is awarded the victory (center team) In the event of a 3 way tie, the team with the highest accumulated score across all 3 rounds will be the victor.
Supply Chain – 2 Teams fight to control the 2 supply camps on either side of the map, points are only awarded for successful escorts of supply to their respective supply drop. (think kinda like Jade Quarry in GW1)
I have no real insight on what optimal setups for player numbers would be to make this entertaining, but I assume anything from 8v8 to even 30v30 would be feasible.
That’s it…thats my random thought process when I am bored. Hopefully people will understand that this isnt a serious set-in-stone suggestion, but more of a hopefulness that we can see larger scale maps, that may be able to have a wide variety of uses in the future.
