Loot and the lack thereof

#1 - Oct. 13, 2014, 5:19 p.m.
Blizzard Post

I’ve noticed that since April, there has been a steady decline of loot in dungeons. After the April feature patch, the content inside “bonus” chests is ALWAYS without fail 3xBlues. If you’re lucky enough to get a rare, it’ll be a useless tonic.

I’ve just ran through a Fracal, with 257% Magic Find and walked away with Blues/Greens and 1 single rare! That rare was salvaged using the Silver-fed o-matic and got me 2xSilk, not even an Ecto.

What is the point in doing dungeons if there is no loot reward? I enjoy dungeons and like to “grind” my money/materials that way, but it’s been taken away to the point that unless you run 20 dungeons a day, it’s no longer worth it.

The game is all about grinding gold to BUY materials from the over-priced TP instead of being able to obtain the materials yourself.

Bring back dungeon and fractal loot! I remember getting rares every run, even an exotic ocasionally that I could salvage or sell for materials. But now, I get rares like I get exotics … never or once in a blue moon, and get exotics as if they were precursor drops … once in a lifetime.

Honestly, the drop rates are completely rediculous and need to be revised accross the board.

#32 - Oct. 14, 2014, 1:49 p.m.
Blizzard Post

The answer is that a year ago or so there was a patch tha buffed the chest loot from dungeons. I remember because of that all were lfg in front of each one. And the drop was good. Exotic and rare items almost often. Obviously it was too much and got stealth nerfed as usual.
and don’t even get me started on fractal loot.

there is only 2 answers why they did that.

1. to stop gold inflation
2. to promote more gem sales to convert to gold.

I feel it was more to prohibit Gold Inflation.

But by limiting the stock too much, they’re causing massive price inflation on what’s already there. If they really wanted to control gold inflation they would kill the gem to gold conversion as a start. Another huge problem is the vendoring of items. Both create massive amounts of gold out of thin air and there simply are not enough gold sinks in the game (Or people have become bitter over those that do exist, such as the MF) as people sit on huge mounds of gold watching prices in the gem store inflate out of control as a result. Too much gold is already flowing in to the economy and not enough stock is flowing in to the TP to keep the prices down.

From a player perspective, one of the worst things that happened in this game is when they killed all the bots. The bots were bad for other reasons, hacked accounts and the such. But from a regular player perspective, bots kept prices down on the TP which was generally good for a majority of players. That said, the bots were putting so much in the TP that it was keeping prices down to a level that was casual friendly, but of course the hardcore burned through stuff like mad. Keep in mind, the game was advertized specifically to the casual player.

In the short, the economy is out of balance and there is no easy or good solution to fix it.

Rewards are definitely an issue that should be discussed, but I think you have a couple of incorrect assumptions above. The currency exchange and vendoring items are by no means huge economic issues. I also don’t believe that the economy is imbalanced in the manner you’re speaking of. I don’t want to derail this thread, so I encourage anyone who has any questions to post here:
https://forum-en.guildwars2.com/forum/game/bltc/I-have-a-question-about-the-economy/
it’s a stickied thread in the BLTC forums about economy questions. Or if you have something that doesn’t fit that thread’s theme, post it over in the BLTC forums.

Great discussions
We’re reading!