Living Story Lore in-game, not on website

#1 - July 17, 2013, 6 a.m.
Blizzard Post

First of all, don´t know if this is better in the Sugestions sub-forum or here, in case I got it wrong just redirect this post. Also, if this was already addressed in another thread, forgive me, but I didn´t find such

So, to the point…I like concept of living story, I really do. I especially like how you linked the Zephyrites with Glin, it is good to know that the older lore is expanded upon and the updates are not just standalone episodes. The Zephyrite diary, about how they found Glint and used her, it was great. But. Why this was on a website and not in game? This disconnects the experience a little. As I see it, it would be better to make one book that fell from the Sanctum by accident, or several pages, scattered by the wind like crystals are, so that our characters could actually read it. It´s a beautyful bit of lore and it would be even more strong, if we could read it in game, not on site (and not everyone is reading that stuff too!).
Same goes for the Flame and Frost (the Braham and Rox stories). Why not put a diary of that norn that was there when Braham´s father was dying, tell the story from his angle and put the book into the Cragstead? (Or North Nolan Hatchery for Rox´s story).
Finding bits of lore like that in the world and maybe in not that accessible places is great and rewards exploration too. It´d feel that more special to the person who finds it and reads it. Like the books in Ebonhawke, that tell the story of it´s founding. Why not do it that way?
I know that not everyone could find it, and while it´s on the website, it´s accessible to everyone, but I bet that the transcription would be on wiki right on the other day that the patch hits.
Long story short – I think we should find the Lore in-game, not on a website and I hope I´m not alone in this. If someone of the devs is listening here, please, consider doing this, or do tell what is the reason you prefer it the way it is. Thanks!

#10 - July 17, 2013, 11:03 p.m.
Blizzard Post

We have more than one type of employee at the company. No matter how much the content designers can add to the world, there’s always going to be resources dedicated to building supplemental content for the web site. It’s not a matter of preference; the people who write those lore pieces are taking the time to contribute extra material to the release. I think the only other option would be for them to not do at all.

#14 - July 18, 2013, 1:45 a.m.
Blizzard Post

I’m not saying that we can’t make improvements to the living world story telling. I’m saying that we should get as much storytelling into the game as possible, but I see no need to dismiss the lore blog posts just because they’re not in the game.