Listening to the wrong Quaggans

#1 - Oct. 10, 2013, 12:17 p.m.
Blizzard Post

Arena Net’s custom arenas should be limited to 5v5 so there is less zerging and it is more like a tournament game.

Pt reward for capturing/neutralizing a point should be team wide that way there is still incentive to do it but no one is missing out on not being the first one there. It would also prevent/deter multiple team members racing to a point and leaving when someone else gets there first.

Pt reward for standing on an uncontested point should be moved to contesting a point. That way roaming is encouraged with out having to adjust the pt reward for kills/assists and it will deter multiple team members trying to capture the same point.

Instead of a pt scale, each rank from rabbit to phoenix should be attained through completing a set of challenges with each class, Dragon being achieved by getting all other ranks.
This would;

  1. keep dragon as a long term goal
  2. represent skill and not farming
  3. encourage players to use a variety of classes
  4. allow players to quickly aim for specific skins without farming

The tournament win chest should be changed so that there is a chance to get a Custom Arena Token, Black Lion Claim Ticket, or a Karma consumable.
This would give PvE players incentive to PvP and give PvP players a way to sustain a C.A. only through PvP.

Add a setting to toggle the quality/race of other player’s character models.
This would allow better performance(fps) and allow a way to eliminate the racial advantages/disadvantages without needing a minimum height setting. This would also make it easier to learn skill animations.

[Spirit Watch]

Spirit Watch: If the orb is brought to a team owned point it should knockback enemy players, If to a neutral point it instantly captures it, The orb should also be changed to not reward points.

This would allow other professions to hold points while still being able to knock enemies off. It is also more like Khylo in that the secondary mechanic assists but is not necessary to win/ emphasizes the strategy in choosing which point to bring it to

[Temple of the Silent Storm]

Meditation of Stillness: Change to Capture Points produce no points for 30s

Meditation of Tranquility: Set all capture points to neutral

Both of these changes are designed so that the winning team cannot cement their lead with the secondary mechanic but they still have to defend them so that the other team cannot make a comeback

[Skyhammer]

Skyhammer: Change from dmg/stun to disabling floor/jump panels in target area for 10s/ destroying any enemy combo-fields

Skyhammer eliminates all the need for skill and aiming because it does massive damage while being undodge-able, this would still be able to affect the course of fights without doing massive damage

[Raid on Capricorn]

Swap positions of cannonballs and mid point

No one likes to fight underwater because of how hard it is to kill people. Moving the mid point to the ship would also mean it is in range of the cannon which would make it a more important mechanic to use. Cannon balls would be reason to go underwater

[Forest of Nifhel]

Change NPC effect from stat buff to neutralizing keep

This would mean the secondary mechanic is more situational rather than something you do by default. Also encourages teams that can roam and deal damage rather than a team of bunkers

[Legacy of the Foefire]

Soldier: Require stomp to kill, give warrior down state

Caster: Require stomp to kill, give ele down state

Lord: Change Shield Bash to Shield of Absorption, Require stomp to kill, give guardian down state

E-SPORTS Finisher: There should be a Stomp Finisher in the gems store which a portion (80%) of the gems spent on it going to tournament prize pools. This would be an easy in-game way to support the competitive scene.

Now We Are E-Sports Clothing: Similar to E-sports finisher in that it goes towards prize pools. An accountbound pvp/pve/town clothing set with the phrase Now We Are E-Sports to show your support.

Combine Hot-Join and Arena Queue NPCs into one, add dialogue option to open [PvP Events] from in-game

Champion Titles: Make starting PvE equipment available to each class by earning their respective champion title

Send players back into matchmaking queue if it can’t assemble 2 full teams

Give karma reward when you give a custom arena time token for someone else’s arena

Add a secondary reward chest when you come back from a losing streak of 3 or more matchmaking games: More incentive to keep playing despite rating loss (leaderboard still means nothing)

Add XP reward for solo and team arena games: so PvP doesn’t mean putting a halt to leveling

#28 - Oct. 24, 2013, 6:14 p.m.
Blizzard Post

Lots of cool ideas here that I’ve been using in my arguments as of late. Been pushing to adjust the meta quite a bit.

#58 - Nov. 4, 2013, 7:10 p.m.
Blizzard Post

Some great ideas in here!!!

We’re reworking how a few things in sPvP function, and I think, based on the sentiments expressed in this thread, that you guys will be pleasantly surprised!

Can’t give all the details, but the team really liked the ideas in here, and we’ll be using them for inspiration as we revamp some PvP systems!