List of necromancers useless trait bonuses and traits.

#1 - Sept. 11, 2012, 11:51 p.m.
Blizzard Post

feel free to add your own if you think something else is useless.

-Summon Jagged horror when you kill an enemy.

-5% power is a bonus to healing.

-When you kill a foe, you lose a condition /facepalm.

-Well skills use ground targeting, Now this is good, my problem is that wells should come with ground targeting use already. We shouldn’t need to upgrade them to do that considering how bad we already suck.

-Gain +20 toughness for each minion under your control. This is actually good, IF YOU USE MINIONS, derpherp. IF they stay alive. Those are two really BIG IF’s… Those necros out there who have builds that require toughness but find minions to be useless or do not use minions, well this is just a completely useless bonus. The bonuses from these traits should be versatile. It shouldn’t be directly at specific builds like this.

-Gain 5 seconds of regeneration when your health reaches 90% …. ha .. hahahahaha ….. hahahahahaahaha. Wait what? This is useful ? yeah, my thoughts exactly.

-Deal 5% damage when your health is above 90%.. um yeah, cuz that’s really so viable in spvp, hell, even pve this would suck. We already have crap damage, and basically NO burst dps, and we get a trait such as this? Lame. Lame lame lame lame…. LAME.

-Siphon health whenever you hit a foe. Sounds good on paper, but while your hitting enemies all the time and not seeing anything get healed because it’s healing for like 5-10 hp it’s kinda obsolete. Same goes for the crit one.

-Gain might when hit and under 25% health… Again we have NO damage as it is, and NO high burst fire DPS like other classes. So why are we getting buffs to damage when we’re just about dead? This does not make sense!!!!!!!

- Gain stability for 3 seconds when you enter death shroud. – Seriously does ANYONE on any server in this game use this? Has anyone used this EVER?

- 20% increased bleed duration, I’m not sure if this actually works properly or not, or if the bleed duration is such a lower number that 20% isn’t actually enough to matter, or if it doesn’t work with 33% scepter bleeds….

Can only stack like 8-9 bleeds so this seems like it should be more like 40% increase bleed duration for it to even be useful. Or it should be 20% increased condition damage or something instead of this useless 5% bleed bullcrap (where the hell is our damage at?)

#11 - Sept. 12, 2012, 5:41 a.m.
Blizzard Post

Hi everyone,

I would ask all of you to stay on the topic. The subforum Necromancer was created specifically to discuss questions that concern this class and we welcome them as long as they do not result in hostile environments.

Thank you very much.