List of lame things which need fixing

#1 - Sept. 22, 2013, 2:04 p.m.
Blizzard Post

1, Berserker stance – Nothing should give immunity to entire types of classes. no counter play. Very lame. Just make it 90% reduction in condition duration then at least necros can interrupt them

2, Automated response – see above. Losing to someone who is just 100x worse than you just because of a trait they take it total BS. How is this still in the game?

3, Warrior stuns – insane. You literally get knocked around like a ping pong ball by the warrior then die. Interrupt them you say! No you cant. Because they are immune to anything I do (lol)

4, Sword thief evades – way too many evades, teleports, etc on this weapon set

5, Thief feline grace trait – seriously wtf. They get to dodge for less. Anet need to realise dodging and evades = invulnerable. Invulnerable is good in pvp. Seriously.

6, Vigor – most op boon ever. Way more dodges = more invuln = never die = lame. You need to balance this boon. By reducing the amount of vigor gained by certain classes.

7 , Runes of lyssa – seriously wtf is this. Its so OP. Why do you think 50% of people in any game run these. People use elites purely for this rune set. Shows how insane it is.

8, Sigil of energy – dodging is OP. Anet really need to get this or this game will fail.

9, Nature of renewal. So broken and frustrating. Gives you massive advantage in team fight. No counter play as killing it resses anyway. Massive HP. Massive healing. Full condi cleanses. It is just way too good.

10, Ele burst – too high, should be brought down. Promotes macroing and even more cheese. Solution to making ele viable isnt to give it cheese.

11, Signet of spite – why make something so lame as this? it takes no skill to just random land a signet of spite then fear someone = death. I lose to so many bad necros who run this or signet or plague. Enough. Nerf signet of spite durations or increase the cooldown.

12, healing spring – too strong

13, Elixr R – people shouldnt be able to res themselves – come on.

14, Lag – fixing lag matters. Lag is Op in this game. Most the games I lose is because I get dced for 2 mins start of every match. Winning from 3 cap and 100-0 down isnt easy.

15, Emphatic bond – passive condi removal is lame. End of.

16, Healing turret – cast time too short. Cant be interrupted.

17, Healing signet – cant be interrupted so where is the counter play?

18, Shadows refuge – cooldown too short.

19, Stand your ground – get too much for this. Increase the cd.

20, Burning – burning is OP. Nerf it by 25%

21, Asuras – too small. Cant see them for kitten. Lame and should be nerfed/banned

There are 21 things to fix. Get to work on these and people will be happy.

Balance devs, do us all a favour and print this off and put the “To-do list” at the top and then stick it on your wall

#163 - Sept. 24, 2013, 8:08 p.m.
Blizzard Post

This thread is actually helpful to us.

When you guys list a small, concise list of things that need to be addressed, we normally DO take those lists and run down them as a balance team.

So thanks for that.

Also thanks for being constructive about this stuff, it’s very impressive when you guys reason together for the good of the game, rather than arguing (which can happen on any forums, about any topic).

Most impressive!!! Thanks all!