Level scaling for dungeons is absurd

#1 - Sept. 9, 2012, 9:48 a.m.
Blizzard Post

I can understand the rationale behind level scaling in areas, but scaling for dungeons to a static level is just ridiculous to me. Honestly, other than the obvious answers – new traits and skills – what is the point in leveling at all if they just scale you to whatever level they see fit?

Leveling is supposed to make you stronger, give you better survivability, and give you an incentive to progress your character. But dungeons will continue to be the same long key mashing grind fest every time you go in because your going to be power-stripped.

At worst, they should at least allow a level range for scaling. Like AC could be 30-36 and levels above that will be downscaled. But scaling to just a strict flat level makes dungeons horribly boring.

/rant

#46 - Sept. 11, 2012, 10 a.m.
Blizzard Post

Thanks for your feedback, but this subforum is for Players Helping Players so will be closed. More forum sections appropriate for this topic will be opened in the future. Thanks for your understanding and cooperation!