Leaked patch notes:
http://pastebin.com/sXHq6fZt
Now lets see, what actually changed in class balance from september 12th.
I also excluded all changes in numbers and fixed skills/traits.
1)Elementalist.
*Unsteady Ground: This skill no longer damages or cripples enemies. It will now prevent foes from crossing the area, knocking them back a short distance. Lasts for 3 seconds.
*One with Air: This has been redesigned. It now will grant 1.5 seconds of superspeed when attuning to air.
*Some new skills for Earth Shield
2)Engineer.
*Nothing.
3)Guardian.
*Instant meditations
*Focused Mind: This trait now grants fury when using a meditation.
*Purging Flames/Hallowed ground reduce/increase condition/boon durations.
*Signet of Mercy: This skill is now ground targeted with a 900 range and a 180 radius.
4)Mesmer.
*Power Break: This skill now applies stability to up to 5 allies around the player in a 240 radius.
5)Necromancer.
*Transfusion: This trait now scales with healing power at a rate of 20%, where it didn’t previously scale.
6)Ranger.
*“Sic ’Em”: This shout now applies 4 seconds of revealed on the targeted enemy. Updated the range skill fact to 2000 to match the maximum usable distance of this skill.
*Vigorous Training: This trait now grants 5 seconds of vigor to nearby allies (600 radius) when swapping any pet type in combat.
*Changes to Pets
7)Thief.
*Body Shot: This skill now applies 1 second of immobilize. Reduced the number of vulnerability stacks from 10 to 5. Increased the initiative cost from 3 to 4.
*Basilisk Venom: Petrify is now removed on stun break.
8)Warrior.
*Nothing.
Yes, i excluded changes in numbers, but… you can count serious changes in numbers using your fingers on one of your hands.
Opinions? Is it a proper amount of changes for a month of work?I devs will continue with this pace of work, will it be worth to wait for updates?

