Lets have a look.

#1 - Oct. 15, 2013, 2:48 p.m.
Blizzard Post

Leaked patch notes:
http://pastebin.com/sXHq6fZt

Now lets see, what actually changed in class balance from september 12th.
I also excluded all changes in numbers and fixed skills/traits.

1)Elementalist.
*Unsteady Ground: This skill no longer damages or cripples enemies. It will now prevent foes from crossing the area, knocking them back a short distance. Lasts for 3 seconds.
*One with Air: This has been redesigned. It now will grant 1.5 seconds of superspeed when attuning to air.
*Some new skills for Earth Shield

2)Engineer.
*Nothing.

3)Guardian.
*Instant meditations
*Focused Mind: This trait now grants fury when using a meditation.
*Purging Flames/Hallowed ground reduce/increase condition/boon durations.
*Signet of Mercy: This skill is now ground targeted with a 900 range and a 180 radius.

4)Mesmer.
*Power Break: This skill now applies stability to up to 5 allies around the player in a 240 radius.

5)Necromancer.
*Transfusion: This trait now scales with healing power at a rate of 20%, where it didn’t previously scale.

6)Ranger.
*“Sic ’Em”: This shout now applies 4 seconds of revealed on the targeted enemy. Updated the range skill fact to 2000 to match the maximum usable distance of this skill.
*Vigorous Training: This trait now grants 5 seconds of vigor to nearby allies (600 radius) when swapping any pet type in combat.
*Changes to Pets

7)Thief.
*Body Shot: This skill now applies 1 second of immobilize. Reduced the number of vulnerability stacks from 10 to 5. Increased the initiative cost from 3 to 4.
*Basilisk Venom: Petrify is now removed on stun break.

8)Warrior.
*Nothing.

Yes, i excluded changes in numbers, but… you can count serious changes in numbers using your fingers on one of your hands.

Opinions? Is it a proper amount of changes for a month of work?I devs will continue with this pace of work, will it be worth to wait for updates?

#14 - Oct. 15, 2013, 7:19 p.m.
Blizzard Post

Just to clear some things up:

1) We knew that the trait changes (now they show their facts to give you guys more detail) would shake things up a bit.

2) We knew that the sigil of para change would impact how Warriors are perceived in their current iteration.

Due to that, we made balance changes to other areas where we knew we could make changes while we waited to see how 1 and 2 impacted the meta across the game.

We want to see how things pan out, and then we’ll be following this update with another update aimed at the different ways this patch could be perceived by the “meta”.

Also, putting facts/bug fixes/script updates into EVERY trait in the game takes a “little” bit of time.